Expressions of Interest to host ISEA2022

The ISEA International Foundation Board is pleased to make a call for Expressions of Interest to host ISEA2022 (28th International Symposium on Electronic Art).

How to Bid

 ISEA International makes an annual call for proposals to host the International Symposium on Electronic Art. The call for proposals is made 3 years in advance.

ISEA is a forum for interdisciplinary academic discourse and exchange among culturally diverse organisations and individuals working with art, science and technology. The Symposium is an annual nomadic event, hosted by organisations around the world. The first International Symposium on Electronic Art was held in 1988 in Utrecht, The Netherlands.

 For information about past and planned symposia see

If you are interested in making a possible bid to host ISEA2022 contact Sue Gollifer, ISEA Executive Director, University of Brighton, UK email: as soon as possible for submission information.

Timetable for ISEA2022 bids:

March 31, 2019 – Expression of Interest deadline

April 14, 2019 – Bidding organisations notified

June 22 – 28, 2019 – Presentation at ISEA2019 (Gwangju, Republic of Korea) AGM and Meeting with the ISEA International Foundation Board

August 31st, 2019 – Full bid document deadline*

November 1st, 2019 – Candidates notified of outcome


Future ISEA symposium schedule include:

ISEA2019 Gwangju, Republic of Korea

ISEA2020 Winnipeg, Canadian province of Manitoba

ISEA2021 Barcelona, Catalonia, Spain


ISEA International



Sue Gollifer is currently the Director of the ISEA International Headquarters. She is an artist, a Principal Lecturer in Fine Art and the Course Leader for Digital Media Arts MA and a researcher and curator at the University of Brighton, UK. She is on a number of National and International Committees, including (CAS) the Computer Arts Society, (DAM), Digital Art Museum, and (DAC) the ACM SIGGRAPH Digital Arts Community. She is currently the ACM Chair of ‘The Distinguished Artist Award for Lifetime Achievement in Digital Art’.

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