27th The International Symposium on Electronic Art
CALL FOR PARTICIPATION ISEA2022
ISEA, International Symposium on Electronic Art, is one of the most important annual events worldwide dedicated to the crossroads where art, design, science, technology, and society meet.
The event has been held over 26 times all over the world, and after more than 10 since it last graced European soil, it touches down in Barcelona. With it comes an enthusiastic international and local community, ready to work together to develop this interdisciplinary field.
As it has travelled the globe over the years,ISEA has served as a meeting point for artists, scientists, technologists and theorists to share their research along with their latest prototypes, technological developments or artistic works linked to science and technology.
What makes ISEA unique is that it is not so much an academic conference as a conference-based event that offers a wide array of activities, which surprise visitors with newly conceived formats in every edition. At the symposium you are sure to find exhibitions, workshops, open-air projects, round tables, talks from artists, PechaKucha presentations, school initiatives, artists-in-residence, scientists-in-residence and a variety of other activities, all with the involvement of different organisations and communities from the city of Barcelona.
At its heart, ISEA is a transformative event, hybrid in nature, that is at once interinstitutional, intersectional, intergenerational and international. ISEA 2022 reinforces Barcelona’s role as a leader in research and scientific output, intellectuality and cultural creativity in both a national and international context.
Possibles not only opens up an unfinished world of futures before us, but also presents and pasts behind us. The Possible is openness and movement, a horizon of change that unfolds and organizes the world. The Possible started with the polis, the city, and is political by definition. The Possible has nothing to do with the unreal, the impossible, or the fictitious, but rather with the unfinished real in front of us. The Possible shapes our reality, and that is precisely why it is a political problem in itself. From “everything is possible” to “be realistic and ask for the impossible”, from an “infinitude of possible worlds” to “this is not possible and cannot be done”. Sometimes we are trapped in a world of pre-designed Possibles – “this is it” – where it seems that nothing could have been left out, there are no alternatives. Sometimes it is living an illusion of freedom in an impossible world where the critical just disappears. How to open towards contingency, not only to the becoming but also its uncertainty? How to draw new Possibles to come, and not just confirming those that are there waiting to be confirmed, experienced and thought, as Possibles that can be brought to existence in our worldview? How to move from the impossible, the fable or the utopia to directly bite into our reality? The Possible is inscribed within the arts, design, sciences and technologies that surround us now and those yet to come. We see these Possibles behind climate change and global warming, behind robotics and biotechnologies, inside algorithms, artificial intelligence and data science, in between quantic worlds trying to get a grasp of what matter is, up there above our heads in outer space and the multiverse.
- Humans and Non-humans: Neuroscience, Technological Singularity, Human Brain, Artificial Life, Brain-Computer Interface, Artificial Intelligence, Robotics.
- Natures and Worlds: Bio Art, Biotechnologies, Hypernatural, Climate Change, Global Warming, Complex Networks, Space Art, Quantum Art or Nano Arts, Speculative Design.
- Futures and Heritages: Virtual Reality, Augmented Reality, Preservation, Collections, Documentation, History, Data Science, Data Visualization.
- Educations and Societies: Constructionism, Epistemological Pluralism, Cultivating the Possible, Recognition of Diversity, Education as Culture Creation, Pedagogy as Artistic Practice, Labs and Maker Education, Meaningful STEAM Learning Environments, Art Residencies, Festivals and Events, Art and Design Production Centres and Labs, Artistic Research.
|Full and short papers
|September 2 2021|
|September 16 2021|
|September 30 2021
Full and short paper submissions and panel discussions will be double-blind peer-reviewed by members of the International Programme Committee (IPC). Chairs make the final decisions of acceptance/rejection based on IPC’s recommendations. Full and short papers, and abstracts of panels discussions will be published in the Proceedings. Proposals for artworks for the juried exhibition will be single-blind peer-reviewed (reviewers know the identity of the artist, but the artist does not know the identity of the reviewer) by a jury comprised of members of the IPC and organizing committee members. Workshops/Tutorials and Artist Talks/Work-in-Progress Presentations will be selected by appropriate chairs based on their quality and relevance to the Symposium. Institutional presentations are selected by the organizing committee, based on their relevance to ISEA’s mission.