ISEA Newsletter #103 - ISSN 1488-3635 #103 August-October 2006



+ ISEA Board Editorial by Nina Czegledy

+ Editorial by Daniela Reimann


Conferences & Events:

+ UNESCO World Conference on Arts Education held over 6-9 March 2006 in Lisbon

+ InSEA World Conference 2006 held over 1-5 March in Viseu, Pt

o InSEA conference proceedings by Teresa Eça, Rachel Manson

o The Joint Declaration of InSEA, ISME and IDEA

o Initiatives “InSEA meets ISEA” (Daniela Reimann)

+ Pacific Rim NewMedia Summit Education Working Group by Rob van Kranenburg

+ Upcoming conferences


Projects in media art education (school and university level):

+ The didactic approach of the research project MediaArtLab@School by Daniela Reimann, Germany

+ UNESCO Digi Arts, Young Digital Creators by Doyun Lee, UNESCO Digi Arts, Paris

+ Netzspannung Learning by Gabriele Blome, Mars Media Lab, Fraunhofer Institute, Bremen, Germany

+ Visual literacy and aesthetic alphabetisation by Gabriele Lieber, Gießen, Germany

+ Making Meaning OnScreen, Colin Schumacher, Boston, Australia

+ Lucia Pimentel, Brasil


Higher Education programmes:

+ Master Study Interface Cultures at University of Art and Design in Linz Austria by Christa Sommerer and Laurent Mignonneau, Linz Austria

+ First Master in MediaArtHistories, by Oliver Grau, Krems, At

+ Masters programme in Digital Art and Technology (m-DAT) at the University of Plymouth, UK by Geoff Cox and Mike Phillips

+ International/Intercultural/Interdisciplinary (Master of science in digital media, International school of New media, Andreas Schrader, Academic Director/Professor for Media Technology and Communication Networks, McLuhan Documentation Center library.


Museums, initiatives & education:

+ Ars Electronica Center education initiatives, by Nicoletta Blacher, Linz, Austria

+ Zoomlab, Childrens museum /Kindermuseum Vienna, Austria, by Elisabeth Menasse-Wiesbauer

+ Arts across the curriculum-initiative in Scotland, by Joan Parr, Scottish Arts Council

+ Mecad, MECAD\Media Centre d'Art i Disseny de la Escola Superior de Disseny ESDi, Barcelona by Claudia Giannetti

+ New publications in media arts education (see also conference proceedings)

+ Blogging and social software in education




by Nina Czegledy

Welcome to ISEA Newsletter #103. Recently, we have celebrated the remarkable public success of ISEA2006/ZeroOne Festival in San Jose, California. We would like to take this opportunity to thank Steve Dietz, Joel Slayton and their entire Team for the successful realization of the thirteenth ISEA symposium.

The proposals for hosting ISEA2008 were presented at our public meeting in San Jose. The bid process involved a very tough competition as all the bids on the short list were very strong. The Board has carefully weighed the strengths of each proposal and as a result the Inter Society for the Electronic Arts is extremely pleased to announce that the Fourteenth International Symposium on Electronic Arts (ISEA2008) will be held in Singapore. Among other strong points, the Board was impressed by Singapore's intent to organize distributed events, host residencies and to work closely together with neighbouring countries as well as with local communities. We are pleased that Gunalan Nadarajan has accepted the role of Artistic Director for ISEA2008.

Currently, we are revising our symposia guidelines and are in the process to post calls for future ISEA symposia. It is a source of pride to inform you that we have already received inquiries re hosting ISEA in 2009 and 2010.

In other news, -as it has been posted previously- the Board has been discussing structural reorganization plans. At our latest board meeting in August at ISEA2006, we have reached significant decisions. In the near future the administrative structure will include a new Headquarters to handle membership, symposia organization, co-sponsorship and outreach support. We are pleased to inform you that we are negotiating two strong proposals to host our Headquarters. The negotiations are expected to be finalized later this year. Detailed information on the new structure will be posted accordingly.

It is a pleasure to devote this issue to education and we would like to introduce Daniela Reitman, our guest editor. We began discussions with Daniela re educational issues over a year ago and continued within the framework of the educational working group at the Pacific Rim New Media Summit at ISEA2006.

Over the last decade new media art education programs emerged at an extraordinary rate - globally. From South to North America to Europe, to Australia and Africa new departments were created, new academic positions were inaugurated, and brand new curriculums have been developed. It is important to note that this explosion is mainly due to tremendous student interest. It has been predicted that in Asia alone extensive developments are expected in the next few years in China, India, Indonesia, Thailand and Singapore. The "Share, Share Widely" conference on New Media Art Education on May 6th, in New York City, has been hailed as the first ever educational forum dedicated to the topic. Others followed. "Understanding New Media Art Education" presented a prominent feature at the "In the LIne of Flight" conference in June 2005 in Beijing, China. At the recent Pacific Rim Forum on New Media at ISEA2006 in July, the educational working group focused on global trends and local expertise. Identification of the characteristic of context/program that would promote effective, relevant New Media education remained one of the key issues.

Special thanks are due for all of the strong ISEA2008 proposals and to those who joined us at our public meeting at ISEA2006. Last but not least many thanks to Nadia Palliser for her coordination and editorial work on the newsletter.

Nina Czegledy
chair, Board of Directors, ISEA


Editorial

by Daniela Reimannn


I am very happy I was asked to guest edit the ISEA newsletter special on media arts education by ISEA. Working as a researcher at the intersection between arts, education, computer sciences and digital media at school and university level, I am placed “between the chairs”, as we say in German: Between different institutions and their specific cultures of learning working with different groups of people, such as students of arts education as well as school pupils. In the last year I was also travelling between countries to work at the University of in Flensburg, in the very North of Germany at the Danish border as well as at the University of Art and Industrial Design in Linz, Austria, everybody knows as the city of the Ars Electronica.

Though the increasing use of digital media in education at all levels is hyped by ministries and educational programmes, there is still a huge gap between arts, education and technology to be realised. And although there is an interest of educators and teachers in exploring such media on a personal quite a few art teachers are scared of using the interactive media, level in educational practice. Also I observed quite a few proactive people initiating projects and partnerships at schools, universities and museums. However, most of such initiatives exist and have been developed separated from each other. Associations are either linked to the arts, to media, or to education rather than linking different people with different backgrounds and qualifications. This newsletter is a kind of tool to disseminate information amongst different groups of educators, practionners as well as researchers to bring together people with different backgrounds in arts, technology and education.

I will introduce my research focus on integrated aesthetics and computer science in education and the digital, interactive media in arts education which can be seen as a step towards the idea of interdisciplinary media arts education beyond the borders of curricula and educational institutions. Since 2001 we are linking arts and computer science institutes. Firstly it was realised in the framework of a model project ArtDeCom funded by the German ministry of education and the Land Schleswig-Holstein under the Cultural Education in the Media Age-programme. The research project MediaArtLab@School is a follow-up project in co-operation with KiMM at the University of Lübeck (Prof. Dr. Michael Herczeg). It is looking at creative media competence with hyper media and Mixed Reality systems in the context of aesthetic research projects. My project research is applied in initial art teachers training at university level and the new Laboratory School of Arts and Media Education (Prof. Dr. M. Blohm) at the UNESCO Project School in Flensburg. I will introduce the project in more detail later in the newsletter.

I tried to present a variety of international conferences and events in the field of media arts and education as well as projects at school and university level to outline an overview.

In March two big international conferences were held in Portugal: The InSEA conference of the International Society for Education through Arts as well as the UNESCO World Conference on Arts Education. InSEA 2006, the world conference of the International Society for Education Through Arts, was looking at interdisciplinary dialogues in arts education, the UNESCO conference addressed the issue of Building Creative Capacities for the 21st Century. However, a joint declaration of InSEA, ISME (the International Society for Music Education) as well as IDEA (the International society for drama education and arts) was developed on the conference in Viseu and presented on The UNESCO conference in Lisbon. You will find the Joint Declaration of the three partners as well as the Roadmap for Arts Education developed in the context of UNESCO World Conference on arts Education in the newsletter as well. Doyan Lee, the co-ordinator of UNESCO Digi Arts who I met in Lisbon on the UNESCO Arts Education and New Technologies Workshops programme, will outline her work as well as the conference results in the following. We also agreed to report back on the results to the Pacific Rim New Media Summit (PRNMS) Education Working Group we are involved in. You find an introduction to Pacific Rim New Media Summit Education Working Group by the chair Rob van Kranenburg (Amsterdam) in this newsletter. In the meantime the ISEA Zero0ne Festival took place in San Jose, Ca. The Pacific Rim New Media Summit, a pre-conference linked to the festival was initiated by Roger Malina and Joel Slayton, CADRE, co-sponsored by the CADRE Laboratory for New Media and Leonardo/ISAST and hosted by the San Jose State University. It took place in San Jose, just before the ISEA Zero0ne festival. There are several working groups of Pacific Rim New Media Summit which were presented on the Summit see here: http://01sj.org/content/blogcategory/95/134/. As a member of InSEA, ISEA as well PRNMS education working group I will introduce “ISEA meets InSEA“ meeting for 2007. Information be available on the InSEA Web site soon.

The newsletter special will hopefully contribute to bring together people of different backgrounds in the fields of media arts and education at universities, schools, museums and other institutions. I hope to facilitate the development of new networks to identify future directions to cross the borders of arts, education and technology in the 21st century.

Last not least I would like to thank the ISEA board, especially Nina Czegledy who introduced my ideas to the board and helped me to join the community. I also thank Nadia Palliser, Coordinating Director ISEA who suggested to me to guest edit this newsletter.

Daniela Reimann, Kiel, August 2006

UNESCO World Conference on Arts Education held over 6-9 March 2006 in Lisbon

Press release by Tereza Wagner, UNESCO, Paris

UNESCO & the GOVERNMENT OF PORTUGAL
World Conference on Arts Education
Building Creative Capacities for the 21st Century

Lisbon, 6 – 9 March 2006
PRESS RELEASE

UNESCO, Paris: March 2006

The World Conference on Arts Education, Building Creative Capacities for the 21st Century was organized by UNESCO and the Government of Portugal, with the participation of NGO partners InSEA (The International Society for Education through Art), ISME (International Society for Music Education), IDEA (International Drama/Theatre and Education Association) and MUS-E (International Yehudi Menuhin Foundation). The Conference was a culmination of a five-year international collaboration between UNESCO and its partners in the field of Arts Education and was attended by 1200 participants from over 97 Member States. The Conference discussed issues related to the following themes; Advocacy and Implementation of Arts Education at a policy and governmental level, Impact of Arts Education on social, cultural and academic areas, Quality of Education relating to teachers training and pedagogical methods and Promotion of Partnerships for implementing Arts Education programmes. The following main outcomes of the Conference will support the implementation of future developments in the field of Arts Education.

1. The preparation of a Road Map, a work in progress proposal designed to provide an adaptable framework that will encourage UNESCO Member States to develop their own guidelines that are country and culturally specific. The current stage of formulating the Road Map involves a draft that was formulated by a drafting committee in Lisbon and will be sent to Member States and NGOs for further comment.

2. The announcement by the Korean Government that it will host a second World Conference on Arts Education, to be held in Korea.

3. The announcement of an alliance between the three participating NGOs InSEA, ISME and IDEA, in order to form a stronger coalition in the promotion of Arts Education.

4. The establishment of a stronger basis for the exchange of ideas, practice and knowledge. In bringing together representatives from Ministries of Culture and/or Education, representatives from NGOs, researchers, artists, practitioners, and specialists in the field of arts education, the Conference provided a dynamic forum of exchange and discussion to encourage future developments in the field of Arts Education.

In addition, UNESCO intends to produce online and hardcopy publications focusing on the deliberations of the Conference. Updated information will be available on the Lea International website: http://www.unesco.org/culture/lea

UNESCO Focal Point: Ms Tereza Wagner
Senior Programme Specialist
Division of Arts and Cultural Enterprise
Culture Sector
UNESCO
Tel.: +33-(0)1-45 68 43 25
Fax: +33 (0) 1 45 68 55 89
e-mail: t.wagner at unesco.org

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The UNESCO Road Map of Arts Education

The road map of arts education was developed in the framework of the UNESCO World
Conference of Arts Education 2006:
“This “Road Map” is designed to promote a common understanding among all stakeholders of the importance of Arts Education and its essential role in improving the quality of education. It endeavours to define concepts and identify good practices in the field of Arts Education. In terms of its practical aspects, it is meant to serve as an evolving reference document which outlines concrete changes and steps required to develop more strategic planning for implementing Arts Education in educational settings (formal and non-formal) and to establish a solid framework for future decisions and actions in this field. This Road Map therefore aims to communicate a vision and develop a consensus on the importance of Arts Education, encourage collaborative reflection and action, and garner the necessary financial and human resources to ensure the more complete integration of Arts Education into education systems and schools.

Background
There is much debate concerning the many possible aims of Arts Education. This debate leads to questions such as: “Is Arts Education taught for appreciation alone or should it be seen as a means to enhance learning in other subjects?”; “Should art be taught as a discipline for its own sake or for the body of knowledge, skills and values to be derived from it (or both)?”; “Is Arts Education for a gifted few in selected disciplines or is Arts Education for all?”. This document attempts a comprehensive response to these questions. The following points are to be considered among the most important aims of Arts Education.” (source: UNESCO)

The full document can be downloaded here.

InSEA World Conference 2006, Interdisciplinary Dialogues 1-5 March in Viseu, Pt
The International InSEA Congress 2006 was held over 1st to 5th March 2006 in Viseu, Portugal


by Teresa Eca

The congress theme was entitled “Interdisciplinary Dialogues in Arts Education”.
The congress aimed to be interdisciplinary in its reflection of arts education learning contexts. It aimed to provide a platform of dialogue between arts education and society for those who wished to question and evaluate the ways in which the arts are produced, disseminated and interpreted across a diverse range of educational contexts. On the conference the partners of the world organisation IDEA, the international drama/theatre and education association and ISME, international society for music education attended as well and the following Joint Declaration was developed and presented on the UNESCO WORLD ARTS CONFERENCE Lisbon, March 6, 2006:

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Joint Declaration of InSEA, ISME and IDEA


The following Joint Declaration was presented:

“JOINT DECLARATION of the international drama/theatre and education association (IDEA)
international society for education through art (InSEA)international society for music education (ISME) This is an historic moment in international arts education. After six years of preparatory meetings, IDEA, InSEA and ISME have now united to define an integrated strategy that responds to a critical moment in human history: social fragmentation, a dominant global culture of competition, endemic urban and ecological violence, and the marginalization of key educational and cultural languages of transformation.

In a visionary agenda in the aftermath of the World War II, UNESCO recognized the unique role that arts education can play in the creation of a culture of peace, international understanding, social cohesion and sustainable development. However, at that time, few could have anticipated the socio-cultural needs that would be generated by the accelerated technological change during the intervening decades; and today few can imagine the impact and challenges of technological convergence in the immediate future.

We believe that today’s knowledge-based, post-industrial societies require citizens with confident flexible intelligences, creative verbal and non-verbal communication skills, abilities to think critically and imaginatively, intercultural understandings and an empathic commitment to cultural diversity.

Research increasingly shows that these personal attributes are acquired through the process of learning and applying artistic languages. We welcome decisions by governments throughout the world to place educational reform and cultural development at the heart of their agendas. However, we know that there is not always the political and professional will to integrate the arts into an effective ‘education for all’, as vital instruments for learning human rights, responsible citizenship and inclusive democracy.

Drawing membership from more than 90 countries, our global alliance of arts education organisations involves leading practitioners and promotes innovative practices in arts education internationally. Through our national affiliations and individual memberships, we draw on the experiences of more than one million dedicated and courageous teachers, artists/performers, researchers, scholars, community leaders, administrators and policy makers who themselves are in touch with formal and informal educational communities throughout the world.

Our three organisations are uniquely positioned to advance professional practices and policies in the visual arts, music and theatre/drama education. We provide:

* effective channels for international communication and the exchange of policy and pedagogical resources;
* national, regional and world forums which debate and disseminate innovative educational theories and practices;
* conceptual and professional structures to preserve tangible and intangible artistic cultures (particularly in the developing world), that are threatened by globalization;
* models of intercultural analysis that explore aspects of traditional and new media and enable diverse pedagogies to be demonstrated and exchanged;
* research into pedagogies for personal and social transformation;
* critical investigation into the educational, socio-economic and cultural impacts of the arts.

Together, we will advocate new and appropriate paradigms of education which both transmit and transform culture through the humanizing languages of the arts that are founded on the principles of cooperation, not competition. For more than half a century, our associations have contributed significantly to the development of curricula and teaching approaches. We are now ready to respond proactively to the diverse social and cultural needs of our world. In response to the urgent crises of our times, we embrace the challenge to make our exceptional resources available to governments and educational communities across the globe. In the visual arts, critical and reflective pedagogies and new means of artistic production offer students opportunities to explore their multicultural, multi-technological visual worlds.

Through the performing arts, educators are transforming classrooms into theatres of creative dialogue, equipping young people to enact solutions to contemporary social needs and challenges. In music education, the new technologies provide astonishing opportunities to develop intercultural awareness and collaborative production.

Collectively the arts offer young people unique opportunities to understand and create their own cultural and personal identities. They stimulate interdisciplinary study and participatory decision-making, and motivate young people to engage in active learning and creative questioning. Our three organisations have formed an alliance for strategic action based on principled and sustained dialogue. Our primary aim is to accelerate the implementation of arts education policies internationally. We want to collaborate with all governments, networks, educational institutions, communities and individuals who share our vision.

We challenge UNESCO to fulfill the responsibilities of its founding mandate by joining us to make arts education central to a world agenda for sustainable human development and social transformation.
Viseu, Portugal
March 4, 2006?

Source:
http://www.insea.org/
The conference Website can be accessed on:
http://insea2006.apecv.pt

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Initiative “InSEA meets ISEA”
The InSEA meets ISEA-initiative – bridging the gap between media arts and education InSEA meets ISEA – bridging the gap between media arts and education

by Daniela Reimann


We are facing a huge gap between art educators at school as well as art education researchers on the university level and the digital media technologies and media arts. ISEA will be introduced on the InSEA Web site to bring together media artists working in the field of electronic and interactive media arts and communication represented by ISEA.

Further InSEA Conferences which allow for hook up meetings are as follows: InSEA 2007 will be held in in Germany (see call for paper in this newsletter) InSEA 2008 will be held over 5-9 August in Osaka, Japan, organised by Prof. Dr. Kinichi Fukumoto, member of the InSEA World Council Regional Asia If you are interested please email me on: daniela at daniela-reimann dot de

Information will published on the InSEA Europe Web site, as agreed with Prof. Dr. Angelika Plank, Chair European Regional Council of InSEA, Kunstuniversitaet Linz, University of Art and Industrial Design, Department of Art Education http://www.ufg.ac.at; Sonnensteinstr.11 – 13, A-4040 Linz Email: angelika.plank at ufg.ac dot at


In the recent ASEAN NEW MEDIA ART COMPETITION www.asean-nmac.info the challenge is formulated thus: “One important role played by the recent new media technology is to bridge the differences by providing tools for information exchanges. Technological developments of this kind, especially generated by the use of computers and television, have further given rise to a new model of interaction. However, due to its global compulsion of uniformity, such as in the language and equipments, the new media also threatens to obliterate the diversity in the region.” These same technological developments are causing The Gates Effect in the USA, where “The world's biggest private foundation wants to fix American high schools.” (Fast Company, 102). “With a boost from Gates's money, 472 new small high schools have opened in New York, Chicago, and elsewhere. Almost 400 more will open by 2009. The foundation has also backed the restructuring of almost 700 existing high schools, often by breaking them up into smaller "learning communities" focused around such themes as science, art, or technology.”

In our Pacific Rim working group on Education we will be discussing these technological changes that cause so many paradoxical situations and scenarios focusing on concrete output: howto’s. How to set up a new media curriculum. How to set up a media lab. How to make use of local expertise and transnational concepts. First we will discuss what kind of knowledge it is that we are talking about: “What should count as knowledge now? Perhaps I'm saying that while I also prefer lots of emphasis on the "how to", I suspect that major change will require arguing the abstract Why cogently and compellingly.” (Lynn Hughes). Then we will break down the questions into three themes.

Universities: curricula, establishing practice of ‘making’

1. Clear identification of the problem. What are the characteristics of a context/program that would promote effective, relevant New Media education? Lynn Hughes

2. Installment of a ISEA Pacific Rim Education Consultancy Committee quality assurance committee for digital media education - linked to other regional (EU) efforts toward a GENERAL international standard. Kenneth Fields

3.: “We are facing a huge gap between the technological developments applied and reflected in contemporary media arts on the one side and the art educators at school and university level on the other side. We aim to bring together the people involved in arts, education and technologies. As technology develops very quickly, it would be reasonable to get a continuous transition of information on the media technologies (from media arts/technologies to education), and its’ dissemination. Daniela Reimann

Hybrids: key hierarchies of output and knowledge construction

1. “The challenge and the next step we should take is to involve more policy makers in this process, to express the need to re-consider (or even simply consider) the field of new media art, the different domains and fields it encompasses, the need to support this field beyond ministries' boundaries (education/culture/reseach etc).” (Marie Le Sourd)

2. “In the coming years, KMDI expects to strengthen our position as an authoritative voice for constructive, critical commentary and reflection on technology and society, and to take an active role in the shaping of public debate and the development of public policy around these changes.” (Nina Czegledy)

3. How do we know that the best of our intentions will not be corrupted in support of the very forces that have transformed cultures into global markets through "new media"? (Fatima Lasay)

Media Labs: -key alternative businessmodels

1. Radical alternatives to the current institutions –including suggestions about how they would survive, be funded, mesh with other systems. (Lynn Hughes)

2. After a political shift in 1998, social transformation started to happen & stimulates a friction in our society. Classic stories: the new emerging values/ situation versus the old & established values. This made us think that the position of civic organization like Common Room are becoming more crucial because we need a new platform that can work to accomodate a different/new necessities/aspiration. Once you ask us about the "alternative business model" that can bring us out of this trouble. Yes, this is our biggest homework: to find an alternative business model that can accomodate our needs. So an organization like Common Room can work not only as a cultural institution that create new ideas, but also can work as a business unit that can solve our economic needs. But the big question is "HOW?" (Gustaff Harriman)

3. “Shouldn't Medias Labs direct the future?!
Encouraging and fomenting production and research. How to make money? How to accomplish auto-sustainability? (Roberta Alvarenga)

Although Fatima Lasay can not attend, she is participating and planning to take the discussion beyond this ISEA, using the Working Group as a hopefully sustainable vehicle for further discussing, advising (policy, education) dissemination of academic and artistic knowledge, and user generated content and context in the Pacific Rim.

Information on the participants and further information can be accessed on:
http://01sj.org/content/view/143/91/
Rob van Kranenburg, kranenbu “at” xs4all.nl

Upcoming Conferences

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InSEA Art Education Research and Development Congress 2007
The International Society for Education through Arts (InSEA), the University of Education Karlsruhe and the University of Education Heidelberg are planning the international congress “Art Education Research and Development” over 18 to 20 July 2007. Here is the invitation and call for papers:
“The aim of the congress will be to present new methods of teaching and learning in the framework of art education. The aim is also a discussion on how to co- ordinate questions of creativity and self-education with questions on individual and societal creation skills and with a multi-perspective generation of knowledge in a complex society.”

The call for papers can be accessed on http://www.weiterbildung-ph.de/e29/e422/e429/CallforPapers_ger.pdf
We look forward to hearing from you.
Prof. Dr. Carl-Peter Buschkühle
Prof. Dr. Joachim Kettel

Postal address:
Pädagogische Hochschule Heidelberg
Institut für Weiterbildung
Keplerstraße 87
69120 Heidelberg
Germany
Phone: 0049-6221-477522
Fax: 0049-6221-477437
Homepage: www.weiterbildung-ph.de”
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International Conference on the Arts in Society
by Tressa Berman, Director, common ground BorderZone Arts, Inc., San Francisco/USA


THE INTERNATIONAL CONFERENCE ON THE ARTS IN SOCIETY
The University of Edinburgh, held in Scotland over 15-18 August 2006
http://www.Arts-Conference.com

To be held in conjunction with the Edinburgh International Arts Festivals, the Arts Conference included leading artists, arts practitioners and theorists through paper presentations, workshops and colloquia. The conference venue, the University of Edinburgh, is located near the heart of the various Edinburgh Festival activities.

Prospective participants have submitted papers or workshops for consideration and presentation. If you are unable to attend the Arts Conference in person, online virtual registrations are available, and provide electronic access to the conference proceedings. Written submissions were also considered for publication in the refereed conference journal, The International Journal of the Arts in Society.

The next Arts Conference will be a week-end symposium held in co-sponsorship with New York University's Center for Art and Public Policy, and in conjunction with the 2007 Armory Show of international visual art. Symposium dates are February 23 -25, 2007. For more information, please contact Dr. Tressa Berman at tressa at commongroundconferences.com

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Designs on eLearning conference
by Robin Shaw, London, UK


The DeL Symposium will provide a discussion forum enabling participants to meet face-to-face and online. The event takes place over a single day (September 1, 2006) at the Rootstein Hopkins Space, located at the London College of Fashion, London. The Symposium is hosted jointly by the ITRDU, University of the Arts, London and the JISC Regional Support Centre for London. The Symposium is focused on innovations in technology and elearning in relation to art, design and communication subject areas.

Themes, with indicative subjects, are:
§ The new learner
Changing learner expectations about education; impact of new and pervasive technologies; informal learning and the availability of information; online communities and socialisation (communities of practice); evolving learner competencies with web-based technologies (blogging, podcasting and other web representation); mobile communication technologies and learning; lifelong learners; personalised learning environments and eportfolios.
§ The new teacher
Staff development; institutional responses and strategies; challenges to VLEs and standard elearning models; challenges to teaching practices and pedagogies; how technology might drive learning and teaching; implications of the Web 2.0 paradigm for elearning; expanding and changing markets; learning object repositories and their value across discipline boundaries; learning design; intelligent tutoring machines; art and design learning contexts; distinctiveness of art and design elearning.

Format
The symposium will consist of parallel discussions addressing the different themes. The day will begin with a Panel session which with the participation of delegates will raise the questions to be addressed by the Symposium and will provide the starting points for the subsequent discussions.

Participants attending online will be able to access face-to-face discussions and contribute through synchronous conferencing; face-to-face participants will be able to transfer to online discussions whenever they wish. Communication technologies will be used extensively throughout the symposium in order to provide multiple channels for discussion and multiple means of recording and representation. The Symposium will be webcast.

The symposium is viewed as a research-focussed event. Records and transcripts of discussions and presentations will be published following the event. The aim of the symposium is to indicate further research and development, identifying potential areas of new learning and teaching practice as well as new technologies of value to learning and teaching. In this, the symposium is a further Designs on eLearning opportunity for building an elearning community of practice within art, design and communication. A resource will be set up within the Symposium website containing practical information relating to the components of mobile learning.

Date: 1st September 2006
For further information about the Symposium and to register for the event go to:
http://www.designsonelearning.net/index.php/
Contact details:
Robin Shaw
Conference and Workshop Organiser
ITRDU
University of the Arts
65 Davies Street
London W1K 5DA
r.shaw at arts.ac.uk
0207 514 8052
Designs on eLearning website:
http://www.designsonelearning.net/index.php

Further Conferences:
InSEA 2007 will be held at the Universities of Education in Heidelberg and Karlsruhe, Germany, organised by Carl-Peter-Buschkühle and Joachim Kettel (see call for papers).
InSEA 2008 will be held in Osaka, Japan, organised by Kinichi Fukumoto

Projects in media art education (school and university level)


The project MediaArtLab@School with the long title “Creative Media Competence with Hypermedia and Mixed Reality-Systems in the Framework of Aesthetic Research Projects at School and University" is funded under the research programme entitled Hochschul- und Wissenschaftsprogramm (HWP) of the German Bund-Länder-Commission and the Land Schleswig-Holstein, in the very North of Germany. The project is co-ordinated by the department of Department of Visual Arts at the Institute of Aesthetic and Cultural Education at the University of Flensburg (Prof. Dr. Manfred Blohm, Dr. Daniela Reimann). It is realised in co-operation with the UNESCO-Project School in Flensburg and the and the KiMM project of the Institute of Multimedia at the Interactive Systems at the University of Luebeck (Prof. Dr. Michael Herczeg), which initiated and co-ordinated the previous model project ArtDeCom (2001-2003) which brought together arts and computer science at school education level. It was realised in co-operation with the Institute of Art History at the University of Kiel (Dr. Ingrid Hoepel) and the Muthesius Art Academy in Kiel where I was working at the Forum for Interdisciplinary Studies. (see also under publications). However, the follow up project MediaArtLab@School aims to link aesthetic strategies to the creative use of hyper media and Mixed Reality systems in an innovative art and media education. Rather than teaching computer applying skills, the project’s approach is looking at learning processes which are based on a differenciated perception, use and reflection of computers and digital media technologies and their specific added opportunities as interactive media. The didactic approach is based on integrating art works of contemporary media art, which link disciplines and support crossing the borders of curricula. The project’s name “MediaArtLab@School" refers to an experimental space at school which is characterised by a continuous exchange between school (teachers and pupils) and university (researchers as well as students ofart education in the framework of initial teacher training studies). The concept of a media art lab at school and university was introduced to develop the exchange of ideas and experiences of the different participating social actors, such as students, teachers and pupils as well as external experts on the basis of a regular and experimental learning space. In the framework HWP-cooperation, research is undertaken in the following areas of digital media:


1. Interactive 3D-Worlds and Avatars in extended communication spaces

2. Hypermedia storytelling

3. Programming interactive concepts and installations (with iconic programming tools)
· Interactive, sensor-based systems with Tangible Media
· Interactive environments for play / body-oriented and performative approach integrating the body

4. Mobile systems and locative media in education (handheld devices/PDA/GPS systems) for:
· aesthetic research and art projects (e.g. mapping space)
· projects in media art education (e.g. self-initiated learning in public space)

The creative processes are strongly coined by linking storytelling to prototyping, interactive objects to drama and play, self made robotic toys and low cost Mixed Reality games to mobile and locative media. The main key word summing the variety of aesthetic processes is emotional technology design. Kids who develop their own stories and ideas for play get emotionally involved in the projects. The latter was proved a strong motivator to encourage children and young people to work with the art students.
The project is looking at the development of different scenarios realised at school. It aims to give recommendations for curricula according to the different fields of digital media and intends to develop models for teacher training.
In the framework of the project model scenarios have been realised on elementary as well as on lower secondary level to support creative use of the digital media technologies to increase media literacy. Apart from that, so called Open Experimental Modules for students, teachers and other educators outside the school system will be available by the end of this year.

The English version of the project’s Web site can be accessed on:
Contact: daniela-reimann at uni-flensburg dot de

Young Digital Creators - Meaning making through creative learning by Doyun Lee
Coordinator, UNESCO DigiArts

Information and communication technologies has become one of the most powerful means to produce, preserve and communicate the fruits of human creativity. Creativity means to generate something new by transmitting, combining, and applying existing ideas from diverse sources to a new environment. The quality of creative work does not lie in the production of content alone, but even more in the ability to create new forms of expression that are in keeping with local cultural and social needs. Our knowledge, culture, environment and immediate surroundings can serve as such source from which creative expressions are produced and in which creativity finds its fertile ground.

In the Young Digital Creators (YDC) Programme of UNESCO DigiArts
http://www.unesco.org/culture/digiarts/ydc) young people (12-18 years old) are asked to be reflective, creative, and interactive with digital media. They are encouraged to bring about discussions on global issues of our time (water, HIV and AIDS, urbanization, culture of peace, etc) and express their point of view on socio-cultural values with the universal language of Art and its expressions in digital form.

Through the online learning programmes of “Sound of our Water (http://unesco.uiah.fi/water/)”, “Youth Creating and Communicating on HIV/AIDS (http://digiarts-hiv-unesco.org/)”, “Scenes and Sounds of my City (http://unesco-mycity.paris4.sorbonne.fr/)”, young people from schools, youth clubs, community centres can partake in the benefits that ICTs can bring in exploring one’s own creative potentialities through diverse modes of productions using digital media. The significance of these activities lies in not only the individual creative experience but even more in the collaborative process and the spirit of openness in sharing one’s own view to a wider community and being able to listen to other people’s voices.

With over two year’s experience of the YDC programmes, a resource kit for teachers and educators has recently been developed. The “Young Digital Creators Educators’ Kit” (http://www.unesco.org/culture/en/digiarts/ydc/kit) is designed so that educators could incorporate and carry out the YDC learning process in teaching their own subjects in classrooms and within other educational settings, formal and non-formal. It is an opportunity for teachers to become bearers of an interdisciplinary approach of teaching, using media technology combined with artistic practises.

Composed of two major parts, the kit begins with describing the core concepts of the YDC teaching model (interdisciplinary project-based learning, community building, etc), where as the second part provides recommended learning activities serving as basic guidelines for educators to customize and apply to their own context. The project-based learning approach helps students gain understanding and build meaning to certain topics by making them realize that the realities and surroundings that they live in can be a subject to study on and learn about. Learning takes place in and outside of classrooms and crossing curriculum and disciplines through the experience of students building their own projects. Recognizing the local relevancy of the topics under study, they are further motivated to respond to their peers across the globe on the complex challenges of society and its issues.


Illustration by Anna Salmi from the YDC Educators’ Kit

The online environment naturally offers such a meeting point for sharing experiences and ideas. The community is built around a common theme of interest and maintained through exchanges and dialogue among young participants. The sense of community might be initiated by physical contact with their local classmates but it is surely extended to a larger and diversified community through the use of technology. ICT does not merely serve as a technological tool or instrument but is a window and forum making the learning experience more participatory and interactive, furthermore overcoming language barriers and cultural differences. Supporting young people in their right to create, disseminate, and distribute their creative and cultural expressions, as well as to benefit from access to the diversity of expressions and interaction between cultures, is truly a means to encourage dialogue and build mutual respect for cultural values and differences.

For participation to the upcoming sessions of YDC, please contact digiarts at unesco dot org
d.lee at unesco dot org)

Digital Media in Art and Music Teaching. The internet platform netzspannung.org vividly presents teaching ideas by Gabriele Blome, Bremen, Germany

http://netzspannung.org/learning
Teachers and scientists in Germany, in different projects, have developed teaching models to try out artistic strategies such as creative mistakes, experiment, crossover, coincidence etc. also in conjunction with digital material. They create experiential space in which physical and digital objects can simultaneously be appreciated. They have developed teaching modules for music teaching, which use and study the new media as tool, musical instrument and theme. In addition, special musical tools are already set up online, such as the Sequencer Tool, or the so-called “jazz dice”.
http://netzspannung.org/learning/meimus/
A selection of the most interesting teaching concepts has been fully documented on the multi-media internet platform netzspannung.org. The teaching modules explain for example how one can install and use an interactive stage in school, how pupils can produce video clips or animation, or how “living” characters can be produced from waste materials. All of these teaching methods have been repeatedly tested in schools. They have therefore been produced by teachers, to stimulate, to be imitated, to be done differently, or to b e improved on.

The workshop principle is common to most of the projects. The computer should find its place between traditional media and instruments. Under no circumstances should an art lesson suddenly take place in the computer room. Taking things out of their usual surroundings, the crossover between digital and analogue, is therefore not only a didactic principle, but at the same time the space in which new ideas, creations and forms, as well as thematic connections develop.

For example: arising from the internet art project “The Robe”, pupils from the third to seventh grades research the analogue and the digital. They discover in their search for the magic of things, objects in their environment with special meaning. They photograph, fragment, collate, alienate and animate them. They combine them with sounds and stories and discover how effect and meaning change. A level of reflection arises out of the results, beyond art and form.
http://netzspannung.org/learning/swimming/robe
At netzspannung.org one also finds more complex approaches, which were mostly developed in multidisciplinary teaching. The project ArtDeCom has taken up the interdisciplinary direction of media art and developed models for the multidisciplinary teaching of art and information technology. In activity and body-oriented teaching methods, children and young people learn how computer supported media is used not only as a prefabricated tool, but how it can be changed according to ones own ideas. Through iconic programming even children of primary school age can be introduced to programming. In a combined-subject lesson of art, sport and information technology, for example, a model for a teaching project was developed, at whose conclusion the performance of a music revue took place, in that sound samples and projections were triggered by the events on the staged. The pupils develop an understanding for the interplay between digital processes and events in physical space.
http://netzspannung.org/learning/artdecom/welt-der-drachenm
All of the teaching modules introduced at netzspannung.org are clearly presented, so that teachers can easily adapt the examples given. Therefore, next to a description of the procedures and techniques one also finds information on theory and didactics.

The texts to be found in the internet site netzspannung.org/learning are all in German. However in other sections of the internet platform relating to digital art and culture, English language articles can be found relating to individualised information or as animation for your teaching. The section “Tele-Lectures” includes numerous video documentaries of lectures by well-known artists and scientist, including Wim Wenders, Bill Viola, Norma Foster and Barbara Stafford. The section “media art research” offers insight into current themes and projects in the field of digital art and culture. Furthermore, netzspannung.org offers an open- access channel, the “netzkollektor”. Here you can broadcast your own teaching ideas or other media art work.
http://netzspannung.org/learning/tele-lectures/en
http://netzspannung.org/media-art/en
http://netzspannung.org/netzkollector/en
netzspannung.org is a project of the MARS-Exploratory Media Lab at the Fraunhofer Institute for Intelligent Analysis and Information Systems and was developed under the direction of Monika Fleischmann and Wolfgang Strauss, and is supported by the German Federal Ministry of Education and Research [Bundesministerium für Bildung und Forschung].

The research project - pictorial literacy and aesthetic alphabetisation”
by Gabriele Lieber, Gießen, Germany


Pictures, better the picture language, as the basic assumption of this research project of the institute for Schulpädagogik and didactics of the social sciences of the Justus-Liebig-University of Gießen, obey similar regularities, as our verbal language. If pupils learn written language to understand as a system of characters, whose sense they can decode by vintages, then picture language is to be recognized just as important as a system from indications, whose meaning can be likewise opened by "vintages". Pictures consist of indications and indication connections. They use v.a. iconic indications, i.e. symbols, in addition, symbolic and indexical indications. Pictures are, like texts, "from indications constituted unions". Learning of pictorial structures, of composition laws and iconologic justified sense connections is therefore comparable with the learning of grammar, syntax, etc.. A goal of the research project to the "pictorial literacy" is to develop a curriculum for the primary school in order to mediate to children pictorial literacy, understood as key authority for the media age. A collection of pictorial material precedes the development of such a curriculum, in particular from newspapers and magazines. This pictorial material represents contemporary picture-linguistic strategies, like it in the media, v.a. the printed media, in the everyday life. Parallel to this collecting activity runs a process of arranging and analyzing, which looks for characteristic, frequently arising picture-linguistic structures and means. This arranging and analyzing, in addition, the process of finding, are based on certain acceptance over certain picture categories, which result from studies of art-educational and art-historical literature. Thus a cyclic process of collecting, arranging, analyzing, search, finding, examining, etc. will conitinually develop the creating of certain categories of pictorial literacy. The in this way compiled picture categories are to be submitted of an examination on basis of the collected pictorial material again and again, in order to be able to be reflected on their relevance. In a following training work analysis are usual school books thereupon to be examined, which of the filtered picture categories in school books to be used. Due to these results of analysis then instruction media are to be developed and tested practically, which cover the entire spectrum of the compiled picture categories. In the practical instruction employment the picture categories of a further didactical-methodical examination compiled in the first phase of the research project are to be submitted. Together with the students work sides are to be developed, those by a meaningful use of pictures, whose didactical and methodical potentials increase and at the same time carry the switching of elements of the pictorial literacy. From the permanent evaluation of the employment of such teaching and learning aids in aesthetic learning arrangements as well as their continuous optimization and a digitally available training work is to be our finally result. Further it is planned, based on the principle of the "Méthode Martin", to provide children lively, own teaching programs in order to bring rezeptive and productive authority from the range of the pictorial literacy to other children close. At the moment a "didactical laboratory" has been created at the institution, which offers the necessary equipment and to make studying in a researching way possible. The research project is there for three years.

Dr. Gabriele Lieber is a researcher at the Institut für Schulpädagogik und Didaktik der Sozialwissenschaften at the Justus-Liebig-University of Gießen, Germany. 2001-2003 she was a researcher at the Zentrum für Kulturforschung and the Cultural Education in the Media Age-program of the German Bund-Länder-Commission.
eMail: Gabriele.Lieber at erziehung.uni-giessen dot de

Making Meaning OnScreen: for Australian Academics and Teachers.
By Colin Schumacher, Boston, Australia


Colin Schumacher created his innovative Professional Development workshop program - Making Meaning OnScreen three years ago, and has now trained over 1,400 K-12 teachers in NSW, Singapore, Portugal and Bangkok. His 250 page text book Making Meaning OnScreen - A Student Handbook is being printed and available for sale. Enquiries to cschumacher at csu.edu dot au. And his website: ColinSchumacher.com.

“Making Meaning OnScreen introduces screen production and screen literacy with classroom paedogogy. It teaches the processes of Concept, Development, Pre-Production, Production, and Post-Production based on current industry standards that I use myself in professional broadcast television drama” says Colin. “I learnt these skills some twenty years ago while working full-time in broadcast television, and have been refining them ever since”.

Three years I ago, while examining university and secondary school screen projects I saw an urgent need to up-skill K-12 teachers who clearly needed help in understanding how video cameras work, editing software and how a narrative screen projects gets shot.

“The Making Meaning OnScreen workshop provides the step-by-step processes that are so useful for teachers in a classroom setting” he says.“When I was examining student videos I was frequently surprised by their limited story telling and production skills that teenagers and young adults were demonstrating in their projects. Even though as viewers consuming huge volumes of film and television viewing – 14,000 hours by the time a student has completed her/his year 12 education, compared to the 12,000 hours of schooling (Australian Medical Association). There were considerable excellent broadcast screen examples for students to model their screen production from” Colin remonstrates. “But it simply wasn’t getting through, it was seriously lacking in their work, and I was asking myself ‘why’?”

“Remember, we are a very visually focused generation. Our children bring an established practical screen experience with contemporary screen technologies such as: interactive play stations, home computers; free non-linear computer software; X-boxes, video games, mobile phones with still and video camera facilities, family video cameras and film and television viewing.

Many of our students have already experienced these technologies before they start school at ages as young as five or six. But most kids lack the analytical skills to construct narrative, and the useful practical production processes to see their stories come to life.”

At that time Colin was teaching screen production at Charles Sturt University’s BA – Television Production degree (Australia’s only practical television degree) and he cleverly distilled his 15 week first year into a two day program – just for teachers.

“It became a hit, and teachers from all over Australia were coming to my studios in Sydney. Then I was hosted to present in regional centres, national conferences, and finally overseas to Singapore, Thailand and Portugal.

After training over 1,500 teachers and academics now, the feedback has been extraordinary.”

The successes from teachers and students regularly fed-back to me are:

- Improved literacy and screen literacy results

- Students have a tangible product to show family, friends and school mates

- Improved self-image; school-image and collaborative-culture.

- Public screenings develops inter-school contact and support;

- Peer Teacher support networks develop in schools

- School Low-Achievers SUCCEED with screen production projects

- Resistant learners are able to apply and appreciate the benefits of learning written English in their highly visual world

- NESB students and cross-cultural dialogues develop

- student’s Freedom to create their own stories about their own lives and views without intervention

- Growth in regional, state and national children’s screen festivals and competitions

Colin has now created advanced workshops: Creating the Seamless Screen Story; Empowering the Screen Storyteller; Scriptwriting for Screen; and Acting for Screen workshop programs.

Please visit his website: ColinSchumacher.com.

Brasilian art education – foreign art education: Boarderies and relations by Lucia Pimentel, Fine Arts School (EBA), Federal University of Minas Gerais (UFMG), Brazil


Abstract - Brazilian Art Education had strong foreign influence for so many years. This influence comes from Britain itself and through other countries, for instance Portugal and Spain. Some Brazilian educators went - and also go nowadays - to other countries in order to do part of their PhD or collaborative work and come back with theories and ideas that are sprayed along Brazil. As most of these educators are in key positions in Brazil, they try to apply these theories and ideas in our country, sometimes successfully sometimes not. If we think about good influences, we may mention a kind of organization we learned from the British Education. As we have great heritage from Europe, Africa and Asia, our aesthetic references are mixed and to know about it is so important. If we think about bad influences, we may mention the "copy and paste" mind, which has damaged good native projects and thoughts. In this case, there is no critical view, only do things in the same way that other people do and hope for the best.

Key words: Brazilian Art Education - Art Curriculum in Minas Gerais – Identity and Multiculturalism

Basic education in Brazil comprises fundamental and middle schools. The fundamental schools have two levels: for children from 6 to 10 years of age and for children from 11 to 14. The middle schools cater for children from 15 to 17 years of age. In her book, Art Education in Brazil, Ana Mae Barbosa distinguishes three main periods during the 20th Century: before 1971, when the emphasis was on the theory of drawing and music; from 1971 to 1996, when art, drama and music were all taught by the same teachers; and from 1996 to the present day, when there are specialist teachers for each area. The main movements and influences in the 20th Century were Modernism, the New School Movement, Self-Expression, the “Little Schools”, the Bauhaus, Paulo Freire, “Polivalencia” and Postmodernism.

MODERNISM
In the 1930s, Anita Malfatti and Mário de Andrade emphasised the importance of self-expression and spontaneity in art education. Anita Malfatti, a Brazilian modernist artist, provided courses for children and adolescents in her studio, based on self-expression and spontaneity. This orientation was institutionalised when Mário de Andrade was Director of the São Paulo Children’s Library, from 1936 to 1938. Mário de Andrade made a special contribution towards children’s art by developing criteria derived from his research into the philosophy of art. This was based on a comparison of spontaneity and rules in children’s drawing and in primitive art. His essays contributed much to the idea that children’s art was complementary to the school curriculum, and that it was best provided by professional artists. In Belo Horizonte, the ideas of the Belgian sculptor and teacher Jeanne Louise Milde, who lived from 1900 to 1997, contributed enormously to our art and education. She was a great influence especially in Belo Horizonte in the early 20th Century. She knew how to be both artist and art teacher, in equilibrium.

LITTLE SCHOOL
In the 1940s three women helped create the “Little Schools”, which became the Modernist paradigm of art teaching in Brazil. Their names are Margaret Spencer, Lucia Valentim and Noêmia Varela. Margaret Spencer was an American sculptor. She was familiar with the Progressive Schools and the North American Art Education Movement. Lucia Valentim, who studied with Guignard (a famous artist in Minas Gerais), was also Director of the “Little School” in Rio. Noêmia Varela established the “Little School of Art” in Recife, which still exists. Many art educators passed through her intensive courses and she helped to stimulate the surge of creativity in art education which characterised Brazilian Modernism. The “Little Schools” were greatly influenced by the psychological theories of Lowenfeld and Read, and – in continuation of the ideas of Anita Malfatti and Mário de Andrade – emphasised art as a form of emotional liberation. The argument that art is an emotional liberation gained force in 1947, and several Brazilian art schools for children were created at that time. Their aim was to allow children to express themselves with freedom without any adult interference. It was a kind of Neo-Expressionism, of the type that dominated Europe and the United States after the war. The proponents of this system used psychological arguments to convince schools to allow children to express themselves freely using pencil, brush, paint, plaster, etc.

THE NEW SCHOOL MOVIMENT
The main inspiration of the New School Movement was Anísio Teixeira, who was active in this field from 1927 to 1934 and had been a student of John Dewey at Columbia Teachers’ College. Another influencial person at this time was Theodoro Braga, who established art schools for children. These dealt with art as an extra-curricular activity, with and emphasis on imitating nature and on the methodology of Art Nouveau. The New School Movement had emphasised Dewey’s idea of art as an all-consuming experience. This means that both body and mind need to be committed to the process of creating art. Anísio Teixeira, however, rather misunderstood Dewey’s concept of all-consuming experience, as did the Progressive Schools in the United States. In those schools it was presented as if it were the end of the process, rather than the whole process, whereas, for Dewey it was to be pervasive. According to the erroneous versions, art was used to help children to organise and fix notions learnt in other areas. Expression through drawing and handicrafts was seen as the last stage of the experience of exploring a question in another area. For example, if the main idea were a lesson about fish, the pupils would explore the issue from several aspects, and at the end would be invited to draw fish or to create handicrafts that had to do with fish. This practice is still common in primary schools in Brazil, where much of the teaching is channelled through projects. It is based on the idea that art can help the pupils to comprehend the concepts, because art stimulates emotions, and emotions can reinforce cognition.

BAUHAUS
From the year 1948 the influence of the Bauhaus began to be particularly felt in Brazil. This put the emphasis on the artefact and on technique rather than on imitating nature. In the practice of art education, this meant that the objective – for the end of the school year was that pupils should have had contact with a wide rang of materials and used a sequence of techniques established by the teacher. In order to determine this sequence, teachers referred to the stages of children’s graphical development, as described by Lowenfeld and Read. Viktor Lowenfeld´s book, which established these steps, was translated into Spanish as Desarollo de la capacidad creadora (Creative and Mental Growth). It became the “Bible” for the vanguard of art educators at that time. Sylvio Rabello, a Brazilian intellectual from Pernambuco (in the North East of Brazil), wrote a perceptive book analysing children’s drawing development, but it went unnoticed by art educators. Although Herbert Read was frequently mentioned, an analysis of school curricula shows that his ideas were not really used as a theoretical basis, but only to reinforce Lowenfeld’s ideas. In the 1960s, the famous educator Paulo Freire caused art educators to be more aware of the social context of their work. His had a big influence, in particular, on the “Little School of Art” in São Paulo in the 1960s. After 1964 the military dictatorship began to persecute many teachers and it put an abrupt end to the experimental schools. The government converted the curriculum of the experimental schools to that of the ordinary schools, thus dispensing with the major creative elements in them. Also, many good nursery schools were closed down. After that, art practice in state schools centred around official themes, such as commemorative dates, e.g. civic, commercial or religious.

POLIVALENCIA
The 1970s – in the middle of the second military dictatorship – the idea of “polivalencia” held sway. This equated to treating all forms of art in the same way, and made art teachers generalists rather than specialists. In private schools, the teaching of art focused on techniques; in state schools, art education was minimal. For teacher training the military dictatorship created short courses of two years duration, in which student teachers were taught fine art, music and drama. Under this system, a teacher had to give fine art, drama and music classes from the 1st to the 11th Year. The discipline was called “Artistic Education”. This generalist approach proved a disaster: Because it was so superficial, there was, in reality, almost no art education for several years in Brazilian state schools. Nevertheless, some art teachers managed to continue providing excellent projects. This was possible because there were universities which did not abide completely by the law, and gave courses focused on visual arts, music and theatre. These teachers created regional Art Education Associations and, in 1987 – three years after the demise of the dictatorship - the Brazilian National Federation of Art Education (FAEB). This marked the beginning of a new era of change for art education in Brazil.

The three main postmodernist influences in Brazil were Critical Studies, Discipline-Based Art Education and Triangular Purpose. Critical Studies arose in the UK. According to Pen Dalton (2001), this “explicitly asserts the value of critical thinking, research and contextual study for children, and would appear to be the place where some understanding of art educational rationales could be found” (p.115). In the United States, Postmodernism centred on Discipline-Based Art Education (DBAE). This is based on three disciplines: aesthetics, art history and criticism and on one activity: art-making. In Brazil the idea of cultural anthropophagy caused us to analyse several systems and, eventually, to change our system. The result was Triangular Purpose, which is based not on disciplines but on actions: making, appreciating and contextualising. Each of these three systems represents a response to our need to read the world critically. When, in 1997, the Brazilian Federal Government established the National Parameters, Triangular Purpose became the focus of the art curriculum. Currently we have National Parameters and a new law about ITT. Both of them result from national and international influences. In Minas Gerais - my State - in 2004, about 1,400 teachers met to discuss the new art curriculum. In 2005, all state schools have to follow it. The changes involved are big, and therefore there is much work to be done. We hope to re-establish a good general standard of art education within the next seven years. In 2006 there is a curriculum review in order to adapt it in It is not easy to develop new skills for teachers who are using old and superficial methods.
Fundamental:
Thematic Axis:
Knowledge & Expression in Visual Arts
Knowledge & Expression in Dance
Knowledge & Expression in Music
Knowledge & Expression in Theatre
Middle School
Thematic Axis:
Knowledge & Expression in Audiovisual Arts
Knowledge & Expression in Visual Arts
Knowledge & Expression in Dance
Knowledge & Expression in Music
Knowledge & Expression in Theatre
STANDARD BASIC CONTENT OF SECONDARY ART TEACHING
Thematic Axis 1: Knowledge & Expression in the Visual Arts
Theme: Visual Perception & Aesthetic Sensibility
Sub-theme: appreciation & analysis of images and artistic objects
Theme: Movements in the visual arts in different periods and cultures
Sub-Theme: Relations between the visual arts and human history
Theme: Elements of the Visual and Audiovisual Arts
Sub-Theme: Formal Elements of Works of Visual and Audiovisual Art
Theme: Expression in the visual arts
Sub-Theme: Making works of Visual Art

Thematic Axis 2: Knowledge and expression in dance
Theme: Corporal and gestural expression and aesthetic sensibility
Sub-Theme: Analysis of contemporary dance productions
Theme: Artistic movements in dance in different periods and cultures
Sub-Theme: Contextualisation of dance in human history
Theme: Dance elements
Sub-Theme: Formal elements of dance
Theme: Expression in dance
Sub-theme: Expression through the body and gestures

Thematic axis 3: Knowlege & expression in music
Theme: Perception of sound & aesthetic sensibility
Sub-theme: Sounds from different sources
Theme: Artistic movements in music in different periods and cultures
Sub-theme: The relationship between music and its function in different contexts
Theme: Musical elements
Sub-theme: Basic structures of musical discourse
Theme: Musical expression
Sub-theme: Musical discourse

Thematic axis 4: Knowledge & expression in the theatre
Theme: Dramatic perception & aesthetic sensibility
Sub-theme: Dramatic action in various spaces
Theme: Theatrical movements in different periods & cultures
Sub-theme: The context of Brazilian theatre in different historical periods
Theme: Elements of the theatre
Sub-theme: Narratives in the theatre
Theme: Expression in the theatre
Sub-theme: Corporal & gestural expression

In the Middle level, the studies are about contemporary art in Visual Arts, Dance, Music, and Theatre, plus Audiovisual Arts.
Theme: Audiovisual perception & aesthetic sensibility
Sub-theme: Appreciation & analysis of images and sounds in audiovisual products
Theme: Artistic movements in the audiovisual arts in different periods & cultures
Sub-theme: Relationships between the audiovisual arts, their context in human history and contemporary art
Theme: Elements of the audiovisual arts
Sub-theme: Formal elements of audiovisual works
Theme: Expression and diffusion in the audiovisual arts
Sub-theme: Elaboration and production of audiovisual works

BIBLIOGRAPHY
BARBOSA, Ana Mae Tavares Bastos. Arte?educação no Brasil: das origens ao modernismo. São Paulo: Perspectiva, 1978.
DALTON, Pen. The Gendering of Art Education. Buckingham (UK):Open University Press, 2001.
KINICHI, Fukumoto. Awaiting Media art education in Japan, Japan Contact: Dr. Lucia Pimentel, EBA/UFMG, luciagpi at ufmg.br; luciagpi.bh at terra.com.br

Higher Education programmes


Master Study Interface Cultures at University of Art and Design in Linz Austria (4 semester)
http://www.interface.ufg.ac.at/
The Interface Culture masters degree program, founded by media artists Christa Sommerer and Laurent Mignonneau, is an artistic-scientific study to educated media artists and media researchers in creative and innovative interface and interaction design. The study lasts two years and concentrates on project-oriented and theory-based training in interactive digital media, combining art with research, the development of projects and prototypes with scholarly publication. Subjects thought include: interactive art, interaction design, game design, tangible interfaces, auditory interfaces, fashionable technologies, wearable devices, intelligent ambiences, sensor technologies, telecommunication and new experimental forms of human-machine, human-human and machine-machine interactions. Artistic expressions include among others: interactive art, net art, software art, robotic art, sound art, noise art, games and story telling, mobile art as well as new hybrid areas like genetic art, bio art, space art and nano art. A specialty of the program is its strong collaboration with the Ars Electronica in Linz, where students can show their projects on a yearly basis and thus get in contact with the top experts of the media art and design field. Previous projects of student works at Ars Electronica 2005 can be found at:
http://www.interface.ufg.ac.at/Ars2005/index.php

Professors:
Prof. Dr. Christa Sommerer, media artists and researchers
Prof. Dr. Laurent Mignonneau, media artists and researchers
Lecturers:
Dipl. Ing. Christopher Lindinger, Computer Scientist / Media Artist, director of research and innovation of the Ars Electronica Futurelab.
Mag. Sabine Seymour, Researcher/Designer in Fashionable Technologies
TIMES UP, media art initiative
Mag. Andreas Weixler, Composer / Media Artist in Audio-visual interaction
Dr. Sabine Payr, Researcher in multimodal interfaces and e-learning

First Master in MediaArtHistories, by Oliver Grau, Krems, Austria

Danube University Krems is the first public university in Europe which specializes in advanced continuing education offering low-residency degree programs for working professionals and lifelong learners. The Center for Image Science (CIS), where the courses take place, is housed in a 14th century Monastery, remodelled to fit the needs of modern research in singular surroundings. Under the auspices of Prof. Oliver Grau, who has become head of the department in Nov 2006 an educational program unique in Europe has been developed.

Without interrupting their career students have the opportunity to learn through direct, hands-on experience, social learning in small groups and contacts with commerce and industry. They gain key qualifications for the contemporary art and media marketplace.

International experts analyse the image worlds of art, science, politics and economy and elucidate how they originated, became established and how they have stood the test of time. The innovative approach at CIS is reinforced by praxis-oriented study, for example, of new types of image and video databases and the application of advanced processes for converting image collections into digital form. The post-graduate MA courses offer instruction in a finely tuned mix of practical skills, theoretical knowledge and close cooperation with top researchers and professionals from the international image science community.

=> First international Master in MEDIA.ART.HISTORIES (English language)
The postgraduate program MediaArtHistories conveys the most important developments of contemporary art through a network of renowned international theorists, artists and curators like Steve Dietz, Erkki Huhtamo, Lev Manovich, Christiane Paul, Paul Sermon, Oliver Grau and many others. Using online databases and other modern aids, knowledge of computer animation, net art, interactive, telematic and genetic art as well as the most recent reflections on nano art, CAVE installations, augmented reality and wearables are introduced. Historical derivations that go far back into art and media history are tied in intriguing ways to digital art. Important approaches and methods from Image Science, Media Archaeology and the History of Science & Technology will be discussed. Media Art History offers a basis for understanding evolutionary history of audiovisual media, from the Laterna Magica to the Panorama, Phantasmagoria, Film, and the Virtual Art of recent decades.
Further details:
http://www.donau-uni.ac.at/mediaarthistories
www.virtualart.at
Application Deadlines: June 15th, Sept. 15th 2006
http://www.donau-uni.ac.at/cis/studies

=> CONTACT and REGISTRATION:
Petra Gratzl, Tel: +43(0)2732 893-2542
Fax: +43(0)2732 893-4550
E-Mail: petra.gratzl at donau-uni.ac.at
http://www.donau-uni.ac.at/cis

Contact details of Prof. Dr. Oliver Grau
Professor for Image Science
Head Department for Applied Cultural Studies
Danube-University Krems
Dr.-Karl-Dorrek-Strasse 30
A-3500 Krems
phone +43(0)2732 893-2542
http://www.donau-uni.ac.at/cis
www.virtualart.at

m-DAT Masters programme in Digital Art and Technology at the University of Plymouth, UK (by Geoff Cox, Mike Phillips, Plymouth UK)

The m-DAT programme is unique in offering arts-science-research awards that reflect the interdisciplinary nature of the programme and the research context of the Institute of Digital Art and Technology (i-DAT), in the Faculty of Technology. The context of technology, not arts (and more specifically the School of Computing, Communications and Electronics), is crucial in allowing students and researchers access to technical resources and expertise often unavailable in traditional art and design environments. This challenges many of the orthodoxies of how creative practice might be developed in the context of technological change. At the same time, the focus is not a technical one per se but an applied approach to production alongside critical reflection, designed to enable the development of practical and conceptual skills (not least to enhance employability in the creative industries or to prepare them for study at MPhil/PhD level, and/or simply to become a better artist-designer-programmer).

That the programme is available as MA (Master of Arts) or MSc (Master of Science) awards reflects our interdisciplinary ambitions across the fields of art and technology. This hybrid approach is underpinned by a historical and critical tradition that regards cultural and technological processes as inextricably linked. Adopting this position in relation to emergent practices and their transformative potential, allows the programme to respond critically to changes in the mode of production, as well as the influence of networked informational communications, bio- and nano-technologies. The possibilities (and impossibilities) of Œnew¹ and emergent practices is thus fundamental to the ethos of the programme. The programme also offers a series of pathways that reflects i-DAT¹s research interests and staff expertise in sonic arts, spatial design, online curatorial practice and software art. Although not intending to be prescriptive or exclusive, we imagine these areas to broadly characterise the work produced on the programme - particularly at the final project stage. The pathways also allow us to draw in other staff and encourage collaborative and flexible work with public outcomes. It is also possible now to concentrate on this research work through the MRes (Master of Research) award.

The m-DAT programme offers 1 year full-time or 2+ years part-time study. It follows a low residency model combined with online contact, and therefore in its part-time mode is ideal for those working elsewhere. Those studying full-time benefit from the facilities of the Faculty of Technology, and work alongside other post-graduate researchers at i-DAT and Roy Ascott's Planetary Collegium PhD programme, the Robotics and Computer Music research groups, as well as i-DAT's successful undergraduate provision (BA/BSc Digital Art and Technology [b-DAT]) where many of the skills and technologies are introduced.

By integrating the theory and practice of cultural production within on-line and off-line environments, the m-DAT programme intends to fully embrace the potential of Œbeing digital¹ without losing sight of actuality. In both form and content it deals with the technological processes it engages. Current staff include: Geoff Cox, Joasia Krysa, Eduardo Miranda, Mike Phillips, Mike Punt, Chris Speed, Adrian Ward, plus guest speakers.

For more information, visit the web site -
http://m.i-dat.org/
or email Geoff Cox (gc at i-dat.org) or Mike Phillips (mp at i-dat.org).

International/Intercultural/Interdisciplinary (Master of science in digital media, International school of New media, by Andreas Schrader, Lübeck, Germany)

ISNM – International/Intercultural/Interdisciplinary
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We are living in a fascinating time of evolutionary changes in the usage of information processing and communication technologies. While digital media increasingly moves into daily structures of global communications, our way in which we view, hear or respond to its existence depends on our understanding of finding new answers to old solutions. By now, digital media are posing an array of challenging questions for business, institutions, and international bodies. Until recently, answers to new challenges have been seldomly at hand. Decision-makers in every sector and discipline are finding that competence for informed decisions depends on a more complete understanding of digital media's role. The ISNM – International School of New Media is an affiliated institute of the University of Lübeck and one of the rare successful Private Public Partnership organizations in Schleswig-Holstein in the North of Germany. The ISNM strategy is a concerted response to the challenges imposed by New Media. It is a unique combination of business, research, arts and culture in the New Media sector. Our Curriculum - Master of Science in Digital Media.

At the centre of ISNM activities is the English-language postgraduate study programme “Master of Science in Digital Media”, which aims to develop well-rounded individuals who can go on to lead teams and organizations in international, interdisciplinary, and intercultural environments. During the accredited (ZEVA) 24-months programme, students and lecturers from all over the world share and expand knowledge from many disciplines, including media technology, e-commerce and information management, ubiquitous computing, cultural studies, information architecture and data management, design, privacy and information security, and many others.


ISNM is based in the MediaDocks, a media complex in Lübeck, which is also occupied by a media centre, a research centre and a business park specialised in digital media.
Multimedia Research at the ISNM
The ISNM follows the tradition of strong coupling between research and education. We are currently running a large number of research projects, with a total budget of more than 2 Million € from local industry as well as regional, national and European funds. In the e.Culture project (http://eculture.isnm.de/), scientific educational programmes for the usage of Digital Media in the management of culture and tourism are developed. In the LiveMusicPortal project a new Internet platform for musicians is established, which allows for online music collaboration in real-time using special audio streaming software developed at the ISNM in cooperation with Fraunhofer. Research in the ISNM tries to establish new media channels in games (e.g. pervasive game development, http://www.isnm.de/projectinfo.php?id=8), film (e.g. mobile cinema, http://www.isnm.de/projectinfo.php?id=7) and television (e.g. interactive television sponsored by the ULR). Other projects investigate the role of digital media for visualization of transport flow in harbour regions, the support of tolerance between cultures, the realization of intelligent environments using pervasive computer infrastructure, and many more. In all projects, master and PhD students are involved. Media Production is supported in professional equipped computer labs and an audio-visual production lab. In addition, the MediaDocks in Lübeck provide a professional audio and video studio environment (http://www.studio-media-docks.de/). The ISNM students are also participating in the Campus Radio Project (http://www.campus-radio-luebeck.de/). Hybrary – The Library of the Future

The ISNM also operates one of the most advanced libraries in Europe: the McLuhan Documentation Center (http://www.isnm.de/mcluhan). The McLuhan Center Library offers a unique collection of books and electronic media in the area of culture, business, design and technology, which is constantly being expanded upon.

Libraries have always been the place to implement newest technology trends for information access, from Egyptian papyrus and medieval codices to printed books and e-books, combined with the expert knowledge of trained librarians. But traditional libraries suffer from a decreasing number of visitors due to the promise of potentially unlimited information collections in the Internet.

In the McLuhan library we are developing newest library technologies which bridge the gap between the physical and the virtual library to build the future hybrid library, which we call the hybrary. By integrating pervasive services in our library, we make the library attractive again for students and researchers as the place to be for exploring the knowledge space. In this context we have developed several projects within our ubiquitous computing research initiative in cooperation with leading library equipment vendors, including guidance systems on mobile devices, librarian avatars, self-book stations using RFID, automatic pre-view and pre-listen stations for audio-visual media collections, tangible libraries, context-aware information systems, and augmented reality table-top library desks.

Visit us at
http://www.isnm.de

Biography – Andreas Schrader
Prof. Dr.-Ing. Andreas Schrader (andreas.schrader@isnm.de, http://www.andreas-schrader.de) is Deputy Academic Director and Professor for Media Technology and Communication Networks at the ISNM. He is also leading the McLuhan Documentation Center library.

Museums, initiatives & education
Ars Electronica Center Linz - Museum of the Future
by Nicoletta Blacher, Linz, At


The Ars Electronica Center opened in 1996 as a prototype of a "Museum of the Future." Its mission is to utilize interactive forms of mediation to facilitate the general public's encounter with virtual reality, digital networks and modern media.

A focus on issues at the interface of media art, new technologies and social developments characterizes the Center's innovative exhibitions on five floors. The interactive environments create areas for experiments and different mediation formats from guided tours to workshops underline this idea.

General Information about the exhibitions and programms:

Ars Electronica Center - Museum of the Future
Hauptstraße 2, 4040 Linz, Austria
http://www.aec.at/center

Nicoletta Blacher is the director of the Ars Electornica Center.

Digital Media at ZOOM Children’s Museum by Elisabeth Menasse-Wiesbauer ZOOM Children’s Musuem Vienna, Austria

ZOOM Children’s Museum is located in Vienna, in the MuseumsQuartier, one of the largest cultural areas worldwide. It is surrounded by the Museum of Modern Art, the Kunsthalle, the Leopold Museum and the Architekturzentrum. This surrounding has an impact to ZOOM’s profile: ZOOM has a very strong orientation towards arts and creativity.

ZOOM is a quite young museum, it was founded in 1994. As it was growing rapidly, it was transferred into a new and bigger location in 2001. This was also a chance for adding new and innovative contents and areas to the museum – and this new contents and tools were all about new media. At that time it was already clear that digital media are getting an enormous influence on children’s lives. If you think about 21st century kids, you think of couch potatoes, using gameboys, sitting in front of computers, serving in the internet. You imagine children living partly in the real world and partly in a virtual reality. We know that most parents and teachers are not able to guide and help children to understand these technologies. Most of the children learn to use new media very easily but they use them in a certain way. Their media experiences are mainly passive because they deal with pre-set contents and rules which cannot be changed by themselves.

This exactly is the starting point of ZOOM Lab. Our intention was, to give children the experience that they can use new media and technologies in a completely different way. We wanted to show them that new technologies can also be used in a creative and interactive way. They should use new technologies like tools such as a pencil or a brush, in order to express their own ideas and visions. By doing this they get media literate and learn a lot about interfaces, animations etc.

ZOOM Lab, the multimedia laboratory of ZOOM Children’s Museum
Together with UMA Information Technology ZOOM developed a special new soft- and hardware that allows kids to create animated films, 3D animations as well as sound collages and pop songs. The media laboratory has a cool studio atmosphere, where kids immediately switch into a different world. They take the role of script writers, cinematographers, photographers and sound engineers. Like in the other areas of ZOOM the programmes have an arts background. The facilitators are media artists, film directors, actors and musicians.

In ZOOM Lab we work with school classes and groups of private visitors. In the beginning, the children invent a storyboard. Then they draw or tinker the objects needed for the film. Therefore they use paper, plasticine, material, everday objects etc. As a next step they take photos of these objects with a digital camera, using the blue box method.

Together with the facilitators they transfer the photos to a database and assign the images to markers (codes, like barcodes). Now they arrange and move the markers and shoot frames with a tracking camera on the ceiling. So they produce frame after frame. In the end these frames or pictures run down like the pictures in a flip book and the little animation film is finished.

The whole process usually takes 1,5 hours, but on weekends we also offer 6 hour workshops (divided into four sessions), where children can produce more complex films. The workshops are process-oriented not product-oriented. That means that not the outcome or product is the important thing, but the working-process itself. During the workshops in ZOOM Lab the children get an impression of the interface between real object and digital world. They also get an idea how simple it is to change images, they get to know the blue box method and experience that a film works like a flip-book. They also can watch what happens when a code is covered: it simply disappears! And this is a real light bulb moment for the children! So in these 1,5 hours they learn a lot, they get media literate while they have fun.

So far ZOOM has collected approx. 2000 of these little animation films. The latest can be seen on the ZOOM website and can be downloaded from there. This is important, because the children are very proud of their products and want to show them to their parents and friends.

At the moment we are working on a big research project, that analyses the contents of the films. Generally we can state that in these films children very often work up their personal experiences. For example: a school class from the countryside visited Vienna. Many children saw a subway for the first time in their lives. So they made a little film about the subway. They also bring in strong media-pictures, film heroes and subjects from TV-advertisement. So we can frequently find superman and spiderman in the ZOOM films and after 9/11 children let aeroplanes crash into the twin towers. One of the main topics is space and science fiction. Children love to use their fantasy without being captured in the laws of nature and rationality. Sometimes the films do not have a proper story, but they are interesting from an esthetical point of view: The colours and the materials the objects are made from!

One of the most interesting things is to watch the group dynamics when the storyboard is invented. Children start to negotiate which stories should be produced and very often find fancy compromises. One example: the boys of a group wanted to make a space story with an UFO, the girls however wanted to make a lovestory with animals. The result was a funny combination: two sheep in love make a journey with an UFO!

By the way: For the Media Lab ZOOM got the Federal Award for Innovation in Multimedia and E-Business 2002.

The ZOOM Lab has been such a big success that we wanted to make this creative and active aspect of the new technologies more accessible to a wider group of children, also outside of the Children’s Museum. For us the solution was our website. Together with UMA information technology we developed a blogger forum for children and youngsters.

www.zoomblox.at
the blogger forum for children and youngsters

With zoomblox we wanted to provide a tool, that gives children the possibility to build their own webpages, filled with their individual fields of interests, in form of blogs.

A web log, or short “blog” is a personalised webpage, that has been built by a user in order to collect his/her own information or also information from other webpages. It offers the possibility to collect and publish external information with no need of any programming skills. Therefore a blog is something like an interactive knowledge collection on the internet: one cuts out an article, a sentence, a photo or a link from another page and sticks it in a „web-logbook“. Using weblogs as online diaries is becoming more and more popular: on a regular basis people write down their experiences and adventures, accompanying them with their own photographs and therefore letting the whole world be part of their life.

The more committed the blog owner is the more successful is the blog. The great thing about blogging is not only to make the collected information available to all internet users, but also that one is able to share building a blog! The owner of a blog can invite a so-called co-blogger, and thereby give them the possibility, to put the newest information on the particular webpage. This team building thought is very important for a children’s webpage.

A specific internet workshop also has to be considerate of the cognitive abilities of children and youngsters, such as limited power of concentration, impulses to rouse curiosity and to animate them to continue.

So special attention was turned towards the suitability for children of the user guidance and a motivating graphic. The ZOOM Children’s Museum together with the Children’s Advisory Board therefore developed the according design.

Also a special content has to tie up to the experiences of children and youngsters, answer questions to a specific topic, encourage creativity and activity and set thought-provoking impulses. Zoomblox wants to motivate self-determined and discovered learning and does not want to offer pre-programmed instructions. Instead of being a passive consumer of predetermined web content they can get active and appoint the content of „their webpages” themselves. With Zoomblox children are offered a vast degree of participation and activity on the internet and at the same time their media competence is increasing.

Media competence is getting more and more important. Children from an increasingly younger age come in touch with new media and therefore it is important to develop currently new and better methods to teach them to use the various possibilities of digital media and let them experience their creative potential. Children have a special sense of achievement whenever they create and design something themselves. Production- and hands on-oriented activities like those in ZOOM Children’s Museum are essential for acquiring media-competence.

Dr. Elisabeth Menasse-Wiesbauer is the director of ZOOM Children’s Musuem Vienna, Austria

Arts Across the Curriculum – a new model of learning and teaching in Scotland by Joan Parr, Edinburgh
In Scotland over the past 10 years or so interest in the importance of creativity and the creative process in teaching and learning has been steadily growing. The most recent manifestation of this is a curriculum for excellence published by the Executive Education Department, the stated aspiration of which is to ‘enable all children to develop their capacities as successful learners, confident individuals, responsible citizens and effective contributors to society.’ It recognises that fostering conditions which allow children and young people to develop these capacities will depend on the learning environment, the choice of teaching and learning approaches, and the ways in which learning is organised.

The Scottish Arts Council in partnership with the Future Learning and Teaching (FLaT) team in the Scottish Executive Education Department (SEED) and seven Scottish local authority education departments have developed a £1.2m, three year action-based research project based on collaborative planning and teaching by artists and teachers.

The current climate of curricular flexibility, the commitment to creativity, enterprise and citizenship, and the publication of a curriculum for excellence all point to this being the ideal time to find out how this kind of arts integration would work within Scotland’s education system and to feed the results into national education policy development.

The Arts Across the Curriculum project sets out to examine the results of a creative teaching and learning programme which allows teachers in all subject areas to plan and teach alongside artists, delivering the curriculum using the arts as a catalyst for learning. It is a rigorous undertaking for both teacher and artist. A planning and teaching cycle has to be devised which is founded on a relationship where trust and respect are key factors. It is very different from an artist in residence project where an artist might share their practice with pupils. It is about two professionals teaching and learning together.

Artists from all artforms have been involved and combinations of disciplines have included; dance and physics, probability and photography, film and environmental studies and the solar system and drama to name but a few. We are now at the end of the first year of class room delivery and are delighted with the range of work that has taken place and very appreciative of the efforts of the teachers and artists who have embraced this new way of teaching. Students from a range of abilities and age groups from early primary through to 15/16 year olds have taken part.

An independent evaluation has been commissioned and is due to report in Autumn 2007. The key aims of Arts Across the Curriculum project are;
· increase pupils’ achievement, particularly in understanding, in identified subject areas across the curriculum
· increase pupils’ motivation to learn
· support and develop the skills of teachers to work collaboratively and creatively
· encourage links between different areas of learning and erode subject barriers
· improve the ethos of the school
· explore the efficacy of the expressive arts as a delivery mechanism across the curriculum

For more info see weblink:
http://www.scottisharts.org.uk/1/artsinscotland/education/development/artsacrossthecurriculum.aspx

Joan Parr is Head of Education at the Scottish Arts Council
Email; joan.parr at scottisharts.org.uk

MECAD\Media Centre of Art & Design by Claudia Riannetti, Barcelona, Spain

MECAD was created in September 1998 on the initiative of the FUNDIT Foundation, the institution that in 1989 founded the Superior School of Design ESDI. MECAD carries out cultural, academic and artistic activities and productions. MECAD-Media Lab develops own projects and set up the program of support grants for production, which has backed up to date more than 40 projects of artists and researchers in Spain and other countries around the world. In the field of the dissemination of knowledge, the centre is distinguished by the conception and creation of specialized university courses (masters and postgraduate) in contemporary areas, whose degrees are awarded by the University Ramon Llull and ESDi.

Some examples on the education activities are:
Master on Curatorial and Cultural Practices in Art and New Media, pioneer in Europa, caters to the necessity of specialized education in the filed of art, aesthetics and new technologies. It is aimed at agents and professionals involved in curating new media, in the organization of exhibitions, cultural management, the direction of museums or cultural centers, as well as in education, criticism and theory of media art.

The International Master on Interactive Systems train designers, artists and producers in interactive digital systems within the different fields of culture, interactive art, corporate production, online and offline publishing, and other related fields. This master has two specializations: Specialization in Digital Art and Design, focusing on functional or aesthetic development of digital design, the design of graphic interfaces, interactive digital art, multimedia installations, on-line and off-line creation; and Specialization in Interactive Audiovisual Creation and Communication, focusing on integrating audiovisual media into interactive digital platforms; the development of corporate or author-based audiovisual communication products or works specific to these platforms; audiovisual multimedia contents; interactive audiovisual installations and similar fields.
www.mecad.org/master_i.htm

MECAD develops specialization courses in online modality. Two outstanding examples are, on the one hand, the actually Specialization Course on Video and online and offline Technology, that MECAD develops together with the University of Chile, the National University of Cordoba (Argentina), the University of Caldas, Manizales (Colombia) and UNESCO. The interuniversity agreement has the main objective to attend to a growing demand of Latin American students and professionals for a specialized formation in the field of online video, video streaming, and interactive multimedia video, which are changing in radical way the creative practices with audiovisual media. Increasing the relations among the different countries of Latin America, and between these and Europe should be another priority of the course, which will give studies scholarships for Latin American candidates.

On the other hand, MECAD together with UNESCO developed a cycle of online seminars dealing with creation in the field of art and digital technologies: Media Art_Prospects. These seminars are organized within the framework of the Knowledge Portal/Digi-Arts. Actually three courses are online in Spanish and English: Peter Weibel, Algorithmic Art. From Cézanne to the Computer; Eugenio Tisselli, Interactivity and Physical Interfaces; and Vilém Flusser, View on Art. Registration is free of charge.

Information:
http://www.mecad.org

Contact details:
Dra. Claudia Giannetti
Directora de MECAD\Media Centre d'Art i Disseny
de la Escola Superior de Disseny ESDi
Passeig de Gracia, 114 - principal
08008 Barcelona
Tel: (+34) 93 416 00 00
FAX: (+34) 93 237 74 74
www.mecad.org
http://www.esdi.es

New publications in media arts education

Integrated arts and computer education (in German language)

The book addresses the integration of arts and computer science in education. Interactive media art works as well as computer science are seen as starting points to develop project- oriented shaping processes crossing the borders of curricula. The author addresses the communication paradigms of the computer and reflects the Mixed Reality projects realised at 7 schools in general education in the framework of the German model project ArtDeCom, entitled: “Theory and Practice of Integrated Arts, Design and Computer Science in Education”, and initiated and co-ordinated by Prof. Dr. Michael Herczeg and Dr. Ingrid Hoepel. It was realised in co-operation of the University of Luebeck (IMIS), the University of Kiel as well as the Muthesius Art Academy in Kiel, and funded under the “Cultural Education in the Media Age”- programme of the German Bund-Laender-Commission for three years over 2001 to 2003. The book looks at the integrating of the subjects of arts and computer science in general education. The computer is perceived as a shapable machine and programmable medium, rather than a closed system. The pupils themselves developed, built, constructed, programmed, presented and transformed a variety of media and materials in a more body-oriented approach to learning and shaping the digital, tangible media. The experience are reflected and transferred in the context of curricula recommendations for Mixed Reality learning spaces.


Data of author: Daniela Reimann, Dr. phil., M.A., 2005/06 Visiting Professor at the University of Art and Design in Linz, Austria. Since 2004 researcher in the project MediaArtLab@School at the Department of Visual Arts at the University of Flensburg, Germany. 2001-2003 she worked as a researcher in the BLK-model project ArtDeCom and lecturer at the Forum for Interdisciplinary Studies at the Muthesius-Academy of Arts and Design in Kiel. In 2004 she obtained the Dr. phil. (PhD) of the Institute of Art History at the University of Kiel. Her research focus is on Hypermedia- and Mixed Reality-systems in interdisciplinary media arts education at school and university level and in teacher training. Web site:
http://www.daniela-reimann.de/

+++

An interactive book for teachers in high school
By Pierre Pepin, Art Institute of Fort Lauderdale Florida, USA

Teacher training/ Teaching methods

Using Multimedia Process, Through Arts, Sciences, and Technology, for Educators…
As an educator at the Art Institute in Fort Lauderdale, my students come from different cultural backgrounds. Most of them are American but many also come from Latin Countries such as Cuba, Mexico, Venezuela, Brazil, Colombia, Porto-Rico…. This multicultural environment reoriented my strategies and approaches to teaching sciences, multimedia, and technology through art. For the last fifteen years, my teaching goals have been to experience different avenues on how a multimedia process could help to develop a new level of creativity by integrating the use of sciences and technology.

As the author of this reference book for educators, one of my challenges is to present easy and simple activities to use in the classroom. The purpose of these activities is to help teachers develop different approaches and strategies while using interactive multimedia through art and help them develop an efficient ‘hybrid’ way of teaching. Teachers should deal with the global culture. They should realize that by acknowledging the limitations of the global culture, for anyone but the cultural producers, the markers of identity, they should not reject the global culture altogether. “Teachers should engage with their own cultural heritage but should not retreat into it as if it was unchanging and somehow pure” (Duncum).

Teachers should communicate and preserve basic knowledge about the traditional approaches to art, while strategically facilitating the hybrid approach, which is the combination of traditional and technological components, within the classroom on a daily basis. The direction of my research points towards a new vision of globalization.

The strategic orientation of my book is based on discovery as a starting point for beginning a process of research and analysis by mixing art, technology, and science.

1,2,3, AND YOU ARE IN YOUR WAY…

Three easy steps to use this book…

1. Fist the wheel of reference. Teachers can locate the activity including Sound, Image and Video, mixing Classical approaches and Technology approaches.

2. Description in the book of the proposed activity mixing art science and technology. A step by step of how to how use Computer, Typography, Design Development, Animation 2D 3D, managing Images, Sound, Special Effect etc…

3. And visualization of the a group of activity on a DVD Experimentation with Students and Teachers Quick Time presentation Class Activities Interviews of Specialist, and a references for books, and Web site…

Biography

Pierre Pepin French Canadian Educator, He has more than thirty-five years of experience as a teacher in Art Science and Technology. He is known for his innovative approaches and was trained in the Industry regarding the introduction of art, sciences, and technology through art. His responsibilities consist on the creation of curricula, delivering instructions, evaluating students, developing and implementing strategic plans, and managing projects. He is presently working on a PhD in Media Arts and Technology at the ‘Université du Québec in Montreal, Canada. He is a full time professor at the Art Institute of Fort Lauderdale, Florida teaching undergraduate courses in Graphic Design, Advertising, Multimedia and Animation, Story Conceptualization, and Character Development. He regularly gives lectures and workshops both internationally (Europe, Asia), in the United States, and in Canada. He specialized at developing multicultural approaches and strategies for educators through his PHD in K12, College, and at University level. His book will be released in 2006 and is related to his research in this domain.

Mr. Pepin taught at the School of Visual Art, in New-York, F.A.U. University at the Boca Raton campus, Florida, at the NYIT New York Institute of technology to the Master Degree program in Graphic Design and Advertising, at the Broward Community College south campus, Continuing Education, North Miami where he trained students and adults for the Industry in Graphic Design and Multimedia field. He is a current member of the Art Director’s Club New York, the I.N.S.E.A. International Society for Education through Art), the C.A.A. (College Art Association) in New-York, and the I.S.E.A. (International Society Electronic Art). Pierre Pepin is also the recipient of the Achievement Award from the Art Institute of Fort Lauderdale in Florida.

Pierre Pepin, full time faculty member at the Art Institute in Fort Lauderdale, Florida
PhD in Art, Interactive Multimedia Sciences and Technology.
For more information 954-253-9534 / e-mail ppepin1234 at hotmail.com

Blogging and social software in education

o Open source software and education (Graham Attwell, PontyDysgu, ITB Bremen)

o Journey to the Blogosphere: An Art Educator’s Reflections on Content and Process, Lori Kent, Queens College, NYC)
At the advice of numerous internet business and marketing sources, I have journeyed to the Blogosphere. In March 2005, I launched Currents: Arts/Education/Culture, a weblog with content that includes current events and artist/educator resources. I report on cultural and technological trends and little bits of individual wisdom absorbed from New York City life. Currents’ voice ranges from the factual, such as exhibition announcements, to the reflective moments brought on by urban teaching.

Overall, I assume that my audience is intelligent, has a creative identity and is curious about trends in culture. Most users, however, are passive readers. Despite the large numbers of visitors to my blog, a disproportionate few choose to comment or participate. I cannot know exactly why but it is my guess that a post sent out to the cyberspace universe can be daunting, or simply that Internet users are slowly adjusting beyond two-way interface communication to true communities online. The new Web allows for visitors to be active, in fact, passive web participation is generally not the norm. Interestingly, the posts that have the most emotional substance elicit the most visitor comments supporting the theory that emotion can be communicated, visited and discussed in an online forum.

My experiences as author are mostly positive ones. I have really enjoyed staying tuned-in to the world for potential Blog content. Because art education is a field that draws from many, many sources, I consider almost any topic bloggable. Publishing a post on ecology, for instance, opens up connections between two worlds. The substance of the Blog has been personal without being self-indulgent. When I inventory my heroes, such as Jane Goodall, Al Gore and Prahba Sahasrabudhe, it is a way of sharing good ideas. Books, new and old, are reviewed and “typelisted” as a result of my constant exposure, as a professor, to what is new and interesting in the arts. Like John Dewey generations ago, I build community, a virtual one, among diverse readers. It is also very positive, as a writer and former designer, to be faced with the daily task of composing, distilling text and choosing illustrations. I consider myself very fortunate to have the technology to be both a consumer and producer of information.

Are there drawbacks to art and art education-themed blogging?...only the relentlessness of writing. There is also the unknown such as identities, thoughts and interests of non-participant visitors. Perhaps, too, there is the disappointment that many art educators may not share my enthusiasm for the possibilities of technology in our lives.

With a purported 70,000 blogs beginning each day, I encourage artists and art professionals to begin their own journeys into this less than ten year-old communication tool. In blogging, the verbal, the visual and the virtual all combine to create great departure-points for ideas and action.

Dr. Lori Kent • loriakent-at-hotmail.com •
o Wales Wide Web by Graham Attwell
Pontydysgu, Wales/ Bremen, Germany)

If you go to any educational technology conference today, you will here talk around Personal Learning Environments (PLEs). But PLEs are not a new platform or application which can be downloaded and installed. Neither are they based on learning content. PLEs are based on the idea that instead of seeking to manage and control learning through Learning management Systems and Virtual Learning environments, we should instead provide learners with powerful tools to manage their own learning. Such tools should not only allow the consumption of learning - through access to externally created learning materials - buts should also help the leaner to express their ideas through creating and sharing digital artefacts. Another key issue is that the leaner should be in control. They can form their own groups and can decide whether and with whom they wish to share their ideas and work.

One of the key strengths behind the idea of the PLE is that it can bring together learning from different contexts - from the home and from work - as well as learning in educational institutions - and can encourage reflection on informal learning. Prototype PLE development builds on Web 2.0 approaches to software development and design and on social software. Social software is software that lets people rendezvous, connect or collaborate by use of a computer network. It supports networks of people, content and services that are more adaptable and responsive to changing needs and goals. Social Software adapts to its environment, instead of requiring its environment to adapt to software. Social software underpins what is loosely referred to as Web 2. Whereas Web 1 was largely implemented as a push technology - to allow access to information on a dispersed basis, Web 2 is a two way process, allowing the internet to be used for creating and sharing information and knowledge, rather than merely accessing external artefacts. Social software is increasingly being used in education and training through such applications as web logs, wikis, tools and applications for creating and sharing multi media and tools for sharing all kinds of different personal knowledge bases including bookmarks and book collections. In software terms, rather than monolithic vendor driven and designed applications, Web 2 and social software is based on the idea of ‘small pieces, loosely connected’ utilising commonly recognised standards and web services for linking ideas, knowledge and artefacts. Social software offers the opportunity for narrowing the divide between producers and consumers. Consumers become themselves producers, through creating and sharing. One implication is the potential for a new ecology of ‘open content, books, learning materials and multi media, through learners themselves becoming producers of learning materials.

Social software has already led to widespread adoption of portfolios for learners bringing together learning from different contexts an sources of learning and providing an on-going record of lifelong learning, capable of expression in different forms. The idea of the Personal Learning environment is in effect a Web 2, social software concept. Although we still are unsure of what exactly a PLE is, there would appear to be a common understanding that PLEs provide tools and functionality for creating knowledge, as well as consuming it. Furthermore, there seems to be a common agreement that a PLE will facilitate connections between people and between different software applications.

To find out more about Graham Attwell’s ideas on the future of e-learning visit his web