INL 13
                  THE INTER-SOCIETY FOR THE ELECTRONIC ARTS



                           THE ISEA NEWSLETTER



                          NUMBER 13, JANUARY 1993

__________________________________________________________________________

Editors: Wim van der Plas, Dirk Boon (Holland). Correspondents: Yoshiyuki

Abe (Japan), Roger Malina (US), Ivan Pope (UK), Leslie Bishko (US), Rejane

Spitz (Brazil), Jurgen Claus (Belgium). Lay-out: Rene Pare (Grafico de

Poost). Text editors: Ray Archee, Seth Shostak. ISEA, POB 8656, 3009 AR

Rotterdam, The Netherlands. Tel 31-10-2020850, Fax 31-75-701906, Email

ISEA@RUG.NL or A430WYNA@DIAMOND.SARA.NL



             PLEASE TAKE NOTE OF OUR NEW ADDRESS & PHONE NUMBER!

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                                  CONTENTS

EDITORIAL

FISEA93                                    Roman Verostko

WORKING PAPERS 5                           Jim Demmers

KNOWBOTIC RESEARCH                         Christian Huebler

THE RAINBOW SCORES                         Prof. Celso Wilmer

GOLDEN PLOTTER '94                         Dr. Wolfgang Schneider

CALENDAR



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EDITORIAL: THE ISEA SURVEY



During the Third International Symposium on Electronic Art in Sydney, a

survey was conducted regarding ISEA. Results were published in the

December '92 issue of this Newsletter. The following are the main points

to be made from those results:

1-The membership fees are too high

2-Relatively many (30% of the respondents) are not sure they understand

the aims of ISEA

3-Many (60% !) want to participate actively in ISEA.

Some comments on these results:



1 The Fees

Apparently, many people still don't realize that associate membership of

ISEA is free of charge. One cannot call that expensive. However associate

membership is limited in time. Expensive? Most members pay by cheque, in

foreign currency (even though we have been trying to discourage this way

of paying). Ordinary individual membership fee is US$ 50. By the time it

is added to our bank account, banking costs have left no more than US$ 35.

Of student fees (US $ 25), only US$ 16 remains. Membership fees still are

our only source of income. Can we make them even lower?

The board has not finished discussing this issue. Suggestions from our

members (or from people interested in becoming members) are welcome.



2 The Aims

30% of the audience of the ISEA panel was not sure that they understood

ISEA's aims. This seems to be a large number. However, half of those

people hadn't heard of ISEA before the symposium. So, it may be that they

hadn't really had time to carefully read the aims in the ISEA brochure we

distributed at the symposium.

The lesson is: ISEA will have to profilerate itself more in the announ-

cements and calls for participation of the future symposia. The symposia

were initiated in order to initiate ISEA, so now the symposia have to

support the growth of the Inter-Society. Again, suggestions and discus-

sions concerning (the clarity of) our aims are welcomed.



3 Participation

Very many people indicated that they wanted to actively participate in

ISEA. Apparently, this even goes for many of those that say they're not

sure they understand our aims. We wondered whether everybody understood

the question correctly. Perhaps some people thought the question meant

whether they wanted to be involved in future symposia.

We hope that the results indicate that many people are interested in

playing an active role within the context of the Inter-Society. We want to

promote activities by local branches. In Holland, such a branch is

already active.

The Dutch 'branche' has organized several lectures in Holland and is

planning a Dutch Electronic Art Festival this year. The idea behind it is

to have every important Dutch group in the field (art schools, festivals,

etc) represented, thus emphasizing the meta-character of ISEA. The

festival might prove good breeding ground for Dutch representations during

future international ISEA symposia.

We strongly encourage other national (local, regional, etc) groups to do

the same. ISEA will help all it can. In principle, the branch can use

some of the membership fees that are raised in that country to cover

initial costs. Yoshi Abe has been trying to get a Japanese branch of the

ground for some time now, Rejane Spitz is very active in this vain in

Brasil.

Please, contact us IF the idea appeals to you at all.

ISEA means to stimulate communication and cooperation in the field of

the electronic arts. We want to hear from you.





INVITATION TO ARTISTS

Anyone wishing to give his or her graphical electronic art (computer

graphics, processed images, etc) exposure amongst the critical and

well-informed group of people who read this Newsletter, please, send us

pictures! Of course, colour printing is not within our reach yet, so you

should send pictures that are, or scan well in, black & white. You can

either send a hard copy or a picture file, we can read almost anything.

Please, include a copyright notice (that will be printed with the pic-

ture), A short technical description (software, hardware used) and a brief

artist's statement. We look forward to exhibiting your work!





CENTRE OVEROTH

Professor Jurgen Claus, our new correspondent for Belgium and Germany,

sent us a copy of the Centre Overoth Newsletter. Centre Overoth is a

laboratory founded by Nora and Jurgen Claus in Baelen, in the German

speaking part of Belgium, just south of the Dutch border and just west of

the German boarder (how European can you get?).

The center is an artistic laboratory with the aim of involving art in the

discussion about restoring the balance of the Earth.

The work, generated here, was shown at a network of exhibitions and

symposia in 1992. We hope to keep you informed about what happens at the

center.

For more info, contact:

Centre Overoth, Overoth 5

B-4837 Baelen, Belgium, Phone 32-87-743791 & 92, fax   32-87-743796





SCOPE

This new "European Magazine for Electronic Audio-Visual Creation"

appeared for the first time (November 92 - January 93). It is bi-lingual:

English and French, and partly in full colour. Head editor is Alan McClus-

key.  The first issue contains articles like "Matter & Memory" and

"Another Television", interviews with Alexander Hahn and David Hall and

information on publications, screenings, festivals, etc.

Looks good.

The address:

Scope

POB 98, CH-1255 Veyrier, Switzerland, phone/fax: 41-22-7841395





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FOURTH INTERNATIONAL SYMPOSIUM ON ELECTRONIC ART.

Roman Verostko



FISEA93 : The Art Factor



November 3-7, 1993, Minneapolis, Minnesota, USA.



Participating Institutions:

Minneapolis College of Art & Design (Host)

University of Minnesota School of Music

Walker Art Center

Minneapolis Institute of Arts.



Program Chair: Roman Verostko, MCAD.

Email: roman@mcad.edu

phone: 1-612-8252720



International Endorsements: This symposium is in the series initiated in

Utrecht in 1988 and endorsed by the Inter-Society for the Electronic Arts

(ISEA), Leonardo, International Society for the Arts, Sciences & Tech-

nology (ISAST), Australian Network of Art & Technology.



Art and Electronics.

The Minneapolis symposium aims to present exhibitions and current

research, theory and practice related to art and electronics, with an

emphasis on "the art factor".  The term "art" applies broadly to forms

that address sound, image, word and body either specifically or as inter-

media. This includes works by visual artists, performers, musicians, and

artists developing new electronic formats.



Who participates?

Artists, scientists, arts critics, curators, educators, and others

interested in the use of electronics in the arts are encouraged to par-

ticipate. Beginning in 1993 this biennial series becomes an annual event

bringing together experts from the worlds of art, science and technology.



Focus.

This 1993 symposium will be especially interested in artistic procedures

and information processing by artists. This includes technical procedures,

related research, and aesthetic/critical assessment of such art. Panelists

and speakers are encouraged to illustrate presentations with "works of

art". Practicing artists, who use electronic technologies, will be wel-

comed to address procedures and applications.  The symposium also seeks to

stimulate dialogue on arts criticism and foster an informed critique of

"the art factor" in the artist/machine dialectic.



Nov 3-4    Wed-Thu   Workshops/Courses

Nov 5-6    Fri-Sat   Papers/Panels

Nov 7      Sun       Poster Sessions

Nov 4      Thu Eve   MCAD Gallery, Art Show opening

Nov 5      Fri Eve   Walker Art Center, Electronic Theater

Nov 6     Sat Eve   Tedd Mann Concert Hall, University of

Minnesota, Sound/Performance  Arts



WORKSHOPS AND COURSES

Experts from all related disciplines are invited to propose appropriate

offerings.  Workshops and courses may convene for a one or two day ses-

sion.



PAPERS AND PANELS

The FISEA 93 program committee invites presentations on topics in art,

science and technology related to the use of electronics in the arts.

Subjects may be addressed from the perspectives of the researcher, the

artist, the applications developer, the arts critic and other interested

professionals.



The following questions suggest ways one might explore a paper or panel

topic. (1) How do we establish a basis for criticism in animation? music?

virtual reality? real-time performance and networked art?  (2) How do we

assess "found mathematical form" as art?  Why is one visualization (or

sound synthesis) "scientific" while another is "art"?  Are they both art?

What cultural assumptions prevail? (3) Do form-generating algorithms,

interfaces, synthesizers and networks introduce new dimensions to art

making procedures.  What challenges do these tools bring to the art critic

or curator? (4) Are networks changing the shape of world consciousness.

What are the moral and social issues associated with the use of networking

in the arts?





Papers.

All subjects open. Short: 20 minutes; Long: 35 minutes.



Panels.

All subjects open. Persons proposing a panel should contact potential

panelists in advance of a proposal.  Those who propose panels are urged

(but not required) to consider cross-disciplinary experts and diverse

viewpoints. Panels are assigned 90 minutes.



Video Papers.

Topics that cannot be expressed in print. Should be accompanied with an

abstract not to exceed two pages.



POSTER SESSIONS

The last day will be  devoted to Poster Sessions, providing an exciting

opportunity for individuals to present up-to-the-minute talks on recent

research and/or artistic practice. Parallel Sessions; 45 minutes maximum.



EXHIBITIONS PROGRAM

Artists who have integrated the use of electronics in their work are

invited to submit works for the FISEA 93 exhibitions. In all instances

submissions must be conceived as works of art. Submissions for

non-conventional formats (interactive, VR, etc) are welcomed and will be

accommodated in as much as possible. Submit non-conventional formats to

the category which appears most appropriate.



ART SHOW

A juried exhibition will be mounted in the MCAD Gallery for the month of

November.  Because of their special nature some works will be show cased

during the symposium in alternative experimental exhibition spaces.

Submissions may be 2-D, 3-D, on-line, and installations.



Artist's Slide Show

Works may also be submitted for the Artist's Slide show, a programmed

selection of artists 35mm slides.



ELECTRONIC THEATER

Video, film, intermedia.  This includes selected sequences which serve as

a meaningful experience relative to a longer work of art. Works will be

selected for a premier showing on the evening of Friday, November 5, 1993

at the Walker Art Center. Some works, because of program limits, length,

and/or special features, may be show cased at alternative times and sites.



SOUND/PERFORMANCE ARTS

This program welcomes works which have integrated the use of electronics

with the sound/performance arts. This includes traditional music, dance

and theater, as well as new directions in non-traditional formats.

Proposed works might use computers, lasers, MIDI controlled sound and

light, digital synthesis and sampling or other electronic media.



The primary performance evening will be part of the opening season for the

new 1250 seat Tedd Mann Concert Hall at the University of Minnesota School

of Music, Saturday, November 6, 1993.  Artist performers wishing to

propose works for this Ted Mann Concert Hall evening should contact Dr.

Lloyd Ultan immediately.



Other sound/performance proposals are invited for more limited facilities

and spaces. Accepted works will be scheduled at different times in various

locations suitable to their specific requirements and appropriate for an

overall balanced program.



Listening Chamber.

Composers may also submit work for the symposium "Listening Chamber" where

recorded works will be played during the symposium.





ENTRY FORM

For your entry form and all details, contact ISEA or:



FISEA 93

MINNEAPOLIS COLLEGE OF ART & DESIGN

2501 STEVENS AV S

MINNEAPOLIS, MN 55404-4343

USA



Phone: 1-612-8743754

Fax: 1-612-8743732;

Email: FISEA93@MCAD.EDU







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WORKING PAPERS 5

Jim Demmers



This marks the fifth year that PUBLIC DOMAIN has provided an informal

forum for the presentation and discussion of ideas and arts for what has

been called the crises in representation (art), legitimation (politics),

and communication.  PUBLIC DOMAIN as an organization is devoted in both

theory and practice to examinations of the relationships between art and

ideas, and more specifically, the role that technology plays in constitu-

ting modern life and thought.  To facilitate these explorations we conduct

a series of presentations called WORKING PAPERS several times a year,

publish a limited edition of the journal PERFORATIONS, and provide on-line

computer network services for PUBLIC DOMAIN members.



Further information concerning WORKING PAPERS and PUBLIC DOMAIN may be had

by contacting:



PUBLIC DOMAIN

P.O. box 8899

Atlanta, GA  30306-0899 USA

Tel 1-(404) 612-7529, E-mail: jdemmers@pd.org (Jim Demmers)





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KNOWBOTIC RESEARCH

Christian Huebler



Call for international participation in new art/science project.



Simulation Room -Mosaic of Mobile Sound Data

We are a group of artists and scientists at the Academy of Media Arts

Cologne,  and will be showing a VR installation in February at the

MEDIALE93 - Festival for Media Arts and Media Future - in Hamburg,

Germany. The installation, housed in the freight ship Cap San Diego in

Hamburg - harbour, has three main areas.



An interactive, walk-in, data base will be installed in two of the cargo

holds (originally used as freezer rooms), on the freight ship Cap San

Diego, in Hamburg harbour.

The first cargo hold, a physical walk-in room corresponds to a self-

organising, artificial data room made up of sound data, which will be

called up, from around the world, in the form of short musical or verbal

sound statements. Visitors will navigate through the physical room with

the aid of anultrasonic room sensor and an artificial eye, (a small

monitor receiving orientation information via radio waves which is placed

in front of one eye). The sensor and private eye allows the visitor to be

informed about, and interact, with the virtual room.

As a virtual visitor you are integrated into a computer system, which

rebuilds rules of a self-organising complex organism (a model by

Prigogine). From the characteristics of the sound statements, these rules

build an interactive system similar to a cultural community and influence

the behaviour of the carriers of musical and verbal data (the agents).

The visitor can make contact with these 'agents' as he navigates through

the room, and can activate their sound information, producing a real-time

concert in the physical room.

The resulting virtual reality, with constantly changing new structures of

agent groups, can be observed at all times from the control room (the

second cargo hold). Information about progress in the virtual room is

displayed via a large video projection. Further monitors inform the

visitor about the arrival and geographic origin of the sounds in the data

bank, the state and developments in the real, and artistic sound room, and

describe the use of the ultrasonic sensor and the artificial eye display.





How to send sound files to KR+cF:

Please send your sound files in AIFF format (audio interchange file

format, see Inside Macintosh, Volume VI", chapter 22: p. 22-33).

We can also read next and wave formats. You may send standard audio tapes

or DAT tapes with your recording as well.

The sample should be a sound statement and express your personal attitude

towards the world. What we need is musical material, verbal sound or

noise, which can be collected in and help to create our virtual space.

Your sound sample should be in mono and about 6 seconds. It might be a

good idea to use your name and country as a file name, e.g.

mike_mueller_germany.aiff.

Let us know if anything is not clear.



This is your chance to be part of a unique virtual enviroment, which will

be explored by many visitors during the duration of the exhibition.  We

look forward receiving your statements and incorporating your contribution

into the virtual room

Please send it as soon as possible.

Specific information on how to send us your details:

Parameters (preferred:  8 bit,  32 kHz):

        length:                   max. 6 seconds

        resolution:             8, 12 or 16 bit

        sample rate:            22, 32 or 44.1 kHz

        sound type:             mono

Sending your file (e.g. mike_mueller_germany.aiff):

via UNIX mail (INTERNET) type the following at the UNIX prompt:

        uuencode mike_mueller_germany.aiff mike_mueller_germany.aiff | \

        mail  krcf_snd@khm.uni-koeln.de

via anonymous ftp type the following at the UNIX prompt:

        ftp obelix.khm.uni-koeln.de

        anonymous               /* enter anonymous as login name   */

        your_name               /* enter your name as password     */

        bin                     /* switch to binary transfer mode  */

        send mike_mueller_germany.aiff

via COMPUSERVE (e.g.  on Apple Macintosh):

    use the program BinHex or STUFFIT to translate the binary sound

    file into ASCII code. Your file must be less than 560 KByte which

    can be achieved by using the preferred parameters of 8 bit

    resolution and 32 kHz sample rate.

    In COMPUSERVE enter the following commands:

        go mail

        3                                     (upload a message)

        2                                     (select a protocol)

        1                                     (e.g. XMODEM/protocol)

        1                                     (ASCII transfer type)

        mike_mueller_germany.aiff.ascii               (file name)

        1                                     (send)

        >INTERNET:krcf_snd@khm.uni-koeln.de

        aiff file                             (subject)

        aiff file                             (subject)

        your_name                             (your name)



If you send us a standard audio tape or dat, please post it to:

Knowbotic Research

Weyerstrasse 49

5000 Cologne 1, Germany

We will send your material back.



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THE RAINBOW SCORES Video-Scores

Prof. Celso Wilmer



A new system of musical notation was necessary to bring on the possibility

of a VIDEO-SCORE. That is, a music score in the shape of a videotape,

running metronomically at real time and showing through a self-evident

notation precisely what must be played at each moment.



Some could ask, "Couldn't we have done it with our traditional musical

notation?". We couldn't.



First because those usual symbols for duration depend on a convention. And

so they don't show - in a self-evident way to the eyes - how much time,

real time, the musician must attribute to each of them. As a solution to

that, Descartes would have suggested us to use a symbology in which each

time-span could be visualized in terms of the space occupied by its

related symbol. And this is what we did: the new duration symbols are

shaped like drops of different sizes. Each drop exhibits explicitly its

duration and its relation to the others, and will "fall" in the monitor

screen for a time corresponding to the drop's length.



And second because the traditional notation is commonly displayed in black

& white. If we just add the resource of colors to the musical notes, we

have a much faster way to their identification by the score reader. So, we

have built a chromatic model which is able to express musical consonance

in terms of color consonance, or color closeness. This music score of

colored drops "teaches" Chords Theory through its colors.



This new system of musical notation is called RAINBOW SCORES. It was

developed in the crossroads of my work as a Mathematics educator, visual

communicator and music teacher - in the service of music pedagogy. The

Project's Book and the First Songbook have been accepted for publication

by Editora UnB, Brasilia, Brazil. The FIRST VIDEO-SCORE is at a prototype

stage, via computer animation and sonorization. Our aims now are to find

an international co-editor for the publications, and to raise finnancial

means to produce the FIRST VIDEO-SCORE.



So, foreign editors, literary agents, sponsoring agencies, as well as

curious people are warmly welcomed to contact me:



Prof. Celso Wilmer

Departamento de Artes

PUC-Rio

Rua Marques de Sao Vicente 225

CEP 22451 - Rio de Janeiro - RJ - BRASIL

fax: (55-21) 246-2890



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GOLDEN PLOTTER '94  Computer Art Competition

Dr. Wolfgang Schneider





In '94, this competition will be held for the fifth time in Germany.

Organizers are the Municipal Museum of Gladbeck and the Municipal Gallery

in the Rathauspark in cooperation with the Gesellschaft fur Elektronische

Kunst, Koln. The competition is supported by the Inter-Society for the

Electronic Arts and the Kommunalverband Ruhrgebiet. A selection from the

entries will be exhibited in Gladbeck, Ibbenburen, Cologne, England and

other places.

Winners until now:

'86: Quido Sen (Switzerland) & Petr Vrana (Germany)

'87: Mark Wilson (USA) & Eugen Brochier (Austria)

'88: Georg Muhleck (Germany)

'90: Shahin Charmi (Germany)

'92: Kammerer-Luka & Kempf (France)



For an entry form, contact:

Dr. Wolfgang Schneider

Museum der Stadt Gladbeck

Wasserschloss Wittringen

Burgstrasse 64, D-4390 Gladbeck, Germany

Phone 49-2043-23029, fax  49-2043-65240





__________________________________________________________________________



Selected items from Fineart Forum, Volume 7 #1 and Leonardo Electronic

News,  January 15, 1992. The Inter-Society for the Electronic Arts

contributes to Fineart Forum and republishes the items on electronic art

on behalf of its members. FAF is published by the Mississippi State

University/NSF Engineering Research Centre. LEN is published by the Inter-

national Society for Art, Science and Technology on behalf of The Art,

Science and Technology Network.

__________________________________________________________________________



ELECTRONIC JOURNAL ON VIRTUAL CULTURE

Ermel Step



Call for Articles



The Electronic Journal on Virtual Culture has been created and will be

published by Arachnet. Virtual culture is computer-mediated human ex-

perience/behavior /action/interaction, such as electronic mail, conferen-

ces, and journals; information distribution/retrieval; the construction

and visualization of images/representations/models of reality and/or

worlds; and global connectivity.

The purpose of the refereed journal is to foster, encourage, advance, and

communicate scholarly thought, (including analysis, evaluation, and

research) in multiple disciplines about virtual culture.



Send manuscripts by electronic mail to:

Ermel Stepp

Editor-in-Chief

The Arachnet Electronic Journal on Virtual Culture

BITNET   M034050@Marshall, Internet M034050@Marshall.wvnet.edu

Call For Editors



Editors are sought for The Arachnet Electronic Journal on Virtual Culture.

General qualifications include an academic degree, expertise in computer

networking and/or electronic journals, nominations and suitable referen-

ces, and verifiability.



Subscription Details



The Journal will be available via listserv@uottawa through the electronic

conference Arachnet. To subscribe to Arachnet send an e-mail message to

listserv@uottawa with a one-line message in the text:



subscribe Arachnet Your-first-name Your-last-name



Of course, use your own real first and last name.



_________________________________________________________________

SIGGRAPH '92 Visual Proceedings available

Steve Cunningham



SIGGRAPH has recently received the SIGGRAPH '92 Visual Proceedings from

the conference, and we got more than we expected -- we're overstocked.

This is a wonderful publication with well over 100 color plates in its 112

pages.  Our normal member price is .00, but through January 15, 1993,

we are pricing it at .00 for all orders to trim our stocks and to make

it available to everyone in the graphics community.  For this same time,

we are also reducing the price on the 1989 through 1991 SIGGRAPH art show

catalogs from  to , and since we expect people to want to order

several years' catalogs at once, we are making the entire four-year set

available as a bundle for .



SIGGRAPH publications may be ordered from

Publications Marketing Manager

ACM Press

1515 Broadway, New York, NY  10036,  USA

1-800-342-6626, 1-410-528-8596 fax single-copy orders

+1 410-528-4261 customer service, or orders outside the USA or in

MD or AK (8:15 - 4:15 M-F US Eastern Time.)

e-mail inquiries: ACMPUBS@ACMVM.BITNET



To expedite your order, the order numbers are:

     SIGGRAPH '92 Visual Proceedings: 428922

     SIGGRAPH '91 Computers in Art and Design: 428912

     SIGGRAPH '90 Digital Image -- Digital Cinema: 429904

     SIGGRAPH '89 Computer Art in Context: 428891







_________________________________________________________________

THE EXPERIMENTAL GALLERY OF THE SMITHSONIAN INSTITUTION



Call for Participation



Subject: The general subject of the exhibition should focus on the visual

arts. Preference will be given to those proposals which address subjects

generally seen in traditional art museums.

Content: The exhibition should not primarily address the history of art,

but rather should deal with one or more of the following areas:

     a. issues of connoisseurship

     b. issues of aesthetics

     c. social, collecting or other histories of art

     d. looking at or seeing art

     e. the role of the artist

     f. the materials of art and art making

     g. interpretation of art in museums



Goal: The goal of this exhibition experiment is to develop models which

might be used in creating more effective, more meaningful exhibitions in

art museums.



Proposals should be mailed to:

The Experimental Gallery

Smithsonian Institution, AI 1240-MRC 0441

Washington, DC 20560, USA.

Tel 1-(202) 633-9006 Fax, Internet address:  asmem117@SIVM.SI.EDU



For additional information, please call:

Kimberly Camp, Director, The Experimental Gallery, Tel: 1-(202) 786-2850





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                                  CALENDAR

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REVUE VIRTUELLE

Hoping this Newsletter reaches you in time we forward this announcement:

The Virtual Environment 'Menagerie' is on show in the Centre Pompidou in

Paris. It is part of a series of exhibitions on the theme of virtuallity.

'Menagerie' is an installation by Scott Fisher. The interactive animations

for this installation were made by Susan Amkraut & Michael Girard, the 3-D

sound is by Mark Trayle. The interface is a so-called BOOM (Binocular Omni

Orientation Monitor) connected to a Silicion Graphics Indigo Elan.

January 11-24, 1993

14.30 - 19.30 hours

Galeries Contemporaines

Centre Georges Pompidou, Mezzanine Sud

75191 Paris, France, Phone: 33-1-42771233







NETWORKED VIRTUAL REALITY

During the month of February, Carl Eugene Loeffler will conduct presen-

tations on the subject of NETWORKED VIRTUAL REALITY at the following:

Computer Science Laboratory, SONY Corporation, Tokyo.

College  Art Association, Seattle.

Simulated Presence: Critical Response to Electronic Imaging, Arizona

State University, Tempe.

The Project investigates the basis for multiple users located in distant

geographical locations, to be conjoined in the same virtual, immersion

environment. The project employs telecommunication hardware, as well as

the hardware associated with virtual reality: head mounted display (HMD)

and multi-directional navigation devices., and utilizes WorldToolKit, a

virtual world development program, available from Sense8 Corporation.

Information:

Carl Eugene Loeffler

Project Director Telecommunications and Virtual Reality

STUDIO for Creative Inquiry, Carnegie Mellon University

Email: cel@andrew.cmu.edu





APPLICATION DEADLINE FOR MONITOR 93:

The Second Coming of the Cryptics-Video as Art Festival

1 February 1993

Contact: Monitor 93, Bbox 63 S-421 21 V Frolunda, Sweden,

phone + (0)31 85 16 65, fax + (0)31 85 16 67





THE MUSIC LIBRARY ASSOCIATION'S 62nd ANNUAL MEETING

The Westin St. Francis Hotel, San Francisco, CA, USA

3-5 February

Contact:  Christine Hoffman, Rodgers and Hammerstein Archives

of Recorded Sound, The New York Public Library for the Performing

Arts, 40 Lincoln Center Plaza, New York, NY, 10023-7498, USA,

tel: 212-870-1662, fax: 212-787-3852, E-mail: 4642927@MCIMAIL.COM





IMAGINA

12th Monte Carlo International Forum on New Images

17-19 February 1993

Contact:  M. Philippe Queau, INA, 4, avenue de l'Europe,

F-94366 Bry-sur-Marne Cedex, France, Tel 33-1-49832714, fax: 33-1-49832582





INTERCHI 93

Conference on Human Factors in Computing Systems, ACM conference

April 24-29, 1993

RAI Conference Center, Amsterdam, Holland

Advance Program available from:

Interchi 93 European Office:

Soerenseweg 32, 7314 CE Apeldoorn, Holland

Phone: 31-20-5485591, fax:   31-20-6441746

North-American Office:

POB 1279, Pacifica, CA94044, USA

phone: 1-415-7381200, fax: 1-415-7381280, Email: IC93-OFFICE.CHI@XEROX.COM





COMPUGRAFIC ' 93

28-30 April 1993

SOBRACON (Brazilian Society for Numerical Control, Industrial Automation

and Computer Graphics) will be carrying out - together with WCGA (World

Computer Graphics Association) and FENASOFT - the COMPUGRAFIC ' 93, which

will be constituted by the following events:



-    EXPOCAD/CAM (International Exhibition of Equipments, Products and

     Services on Computer Graphics)

-    CICOMGRAF (International Congress on Computer Graphics)

-    ENSIGRAF (Meeting on Computer Graphics Teaching).



The events will be held at the Convention Center of ANHEMBI PARK, in Sao

Paulo, SP, Brazil.

For further information contact:

SOBRACON, Rua General Jardim 645 - 7o. andar, cjto. 72

CEP 01223-011, Sao Paulo - SP - Brazil

Phone: (55-11) 256-1192, Fax: (55-11) 256-9496



________________________________________________________________________

ISEA distributes a hard copy version of this Newsletter in order to keep

its members, who have no access to Electronic Mail, informed. Those

members can, if they desire, get in touch with the Email addresses men-

tioned in this Newsletter by contacting ISEA.



The Inter-Society aims at joining a world-wide network of artists, scien-

tists and their institutes, making it easier for the institutes and

individual members to share expertise with each other. The aims of the

Inter-Society are to promote a structured approach to electronic art and

to help finance worthy electronic art projects. For membership information

contact ISEA at the address on the front page.



Support: Groningen University, Amsterdam University, De Fabriek/Hollandia.

End of Newsletter