INL 12
                  THE INTER-SOCIETY FOR THE ELECTRONIC ARTS



                           THE ISEA NEWSLETTER



                          NUMBER 12, DECEMBER 1992

__________________________________________________________________________

Editors: Wim van der Plas, Dirk Boon (Holland). Correspondents: Yoshiyuki

Abe (Japan), Roger Malina (US), Ivan Pope (UK),Leslie Bishko (US),Rejane

Spitz (Brazil). ISEA, POB 8656, 3009 AR Rotterdam, The Netherlands.

Tel 31-50-425254, Fax 31-75-701906, Email ISEA@RUG.NL or

A430WYNA@DIAMOND.SARA.NL

--------------------------------------------------------------------------



                                  CONTENTS

EDITORIAL

TISEA                                       Wim van der Plas

ISEA SURVEY AT TISEA

TISEA                                       Yoshiyuki Abe

INTERNATIONAL ARTS SYMPOSIUM                Roman Verostko

MACHINE QUEEN                               Virginia Barratt

THE COMPUTER IS NOT SORRY                   Reed Altemus

SURVEY                                      Wim van der Plas

TAPROOT                                     Luigi-Bob Drake

IEEE TASK FORCE                             Francesco Giomi

CALENDAR



-------------------------------------------------------------------------

EDITORIAL



ISEA is moving. Not only in a figurative sense, but also literary. In this

issue you will find a new PO Box address in Rotterdam instead of Gronin-

gen, in the next issue a new phone number and (maybe) a new Email address.

Since ISEA is poor, we have to do everything ourselves, including painting

and decorating etc. That is why there isn't much in the way of an

editorial this time. We need to evaluate the results of the survey, done

at TISEA, and discuss the strategy we are planning to make ISEA stronger

and bigger in 1993. Our moving is part of this strategy. We will discuss

it with you in the next issue.

One last thing. The editors of this Newsletter are Dutch, and to some of

the correspondents English is not their native tongue either. We need a

volunteer! Somebody willing to correct our poor English. It has to be

someone connected to Email, who is able to do a very quick job. Most of

the announcements in this Newsletter are no problem: they come from

americans or brits. But pieces like these editorials need to be screened.

Who helps?



--------------------------------------------------------------------------

TISEA

Wim van der Plas



The Third International Symposium on Electronic Art took place in Sydney,

from November 9-13. ISEA, the Inter-Society, was born during the first two

issues of this symposium, that both took place in Holland (1988 and 1990).

The first symposium was organized with the specific aim to found an

international and inter-disciplinary umbrella organization for the

electronic arts.

Understandably, we wanted to be present at TISEA (after next year the

Fourth symposium -FISEA 93 in Minneapolis- we will get rid of the con-

fusing abbreviations, and all symposia will be called ISEA). Thanks to the

Dutch Ministry of Culture's Film Department, a delegation of two was able

to go. The Ministry payed our air fares. The TISEA organization (Ross

Harley, director, Alessio Cavallaro, coordinator and Gary Warner, chair)

made sure we were accommodated and offered us great hospitallity.



Originally I was going to be accompanied by Dirk Boon, but he wasn't able

to go after all, due to his daily work situation (we still are all

volunteers for ISEA). Instead, my wife Heidi accompanied me. Heidi

organized the second symposium with me, in 1990. She is taking over the

ISEA administration from Dirk Boon, so that Dirk can devote himself more

fully to the Newsletter.



So, we left on a dreary November afternoon, to arrive on a nice morning in

Spring (two calendar days later) in Sydney. It appeared to be a beautiful

city. Stelarc, the Australian performer (who appeared both at SISEA and

TISEA) took us to the old Sydney harbour for breakfast, before disap-

pearing in the adjacent Museum of Contemporary Art to prepare for his

performance there the next day.



We needed some rest after the 24 hours flight without sleep, but that

night we were caught by the TISEA spirit, that didn't leave us until a

week later. By symposium shuttle bus, we were transported from gallery to

gallery (five in total) to see the TISEA art exhibition, that was all over

town. Some galleries had mainly Australian electronic art on display,

others had only work from foreign artists. The general impression was very

possitive: the interest from all these galleries showed electronic art is

being taken serious in Australia.

We had an intensive program of meetings all week long and so we mainly saw

glimpses of TISEA, but enough glimpses to get a good impression. At least,

we saw a lot more than during SISEA. Then we were busy behind the screens

practically all of the time. We witnessed something of the workshops on

Virtual Reality in the Museum of Contemporary Art (Monday and Tuesday)

and of (key note speaker) Myron Krueger on Videoplace in the Powerhouse

Museum. We saw the Stelarc performance, this time together with an

industrial robot arm geared with lights and video cameras, on Tuesday

night. His second performance, because the first one sold out.

The next three days were devoted to the scientific symposium, mostly

parallel in the prestigious Art Gallery of New South Wales and a room in

the adjacent Botanical Gardens (between beautiful flowers, palm trees and

birds). In the world famous Sydney Opera House (the well known shell

shaped structure) was a daily showing of David Blair's 60 minutes video

"WAX or the discovery of television among the bees". Blair was present to

answer questions about this remarkable science fiction art piece.

On Wednesday, the Video Show (called Electronic Theatre this time) took

place in the Art Gallery of NSW. John McCormack's remarkable TISEA leader

(animated logo) was one of the high lights. On Thursday there was an

'Artists Reception' at the Performance Space (the name of a gallery). Here

we saw a very interesting exhibition of interactive pieces. One of my

favourites was "Light from Noise Sound" by Takuro Osaka from Japan. In a

small room, one could witness changes of colours that were triggered by

the changing sounds of the city outside of the gallery.

Friday night was performance night, in the ABC Ultimo Centre, which is

very well equipped for this kind of event. Very tasteful, although more

mechanical than electronic, was Pierre Bastin's "Mecanium". A number of

funny looking mechanical devices produce music, that Bastin accompanies by

playing trumpet.

Humourous and thought provoking was Yuji Sone's "Nonetheless Marinetti".

He sat in front of a lighted, but empty screen, while his 'thoughts' could

be read from a moving light display behind him. Some of the performances I

did not like, one or two were pathetic in my opinion, but then again,

others appeared to like them.



I haven't gone into the scientific part of the symposium here, I hope to

come back to that in the next issue of this Newsletter. The Inter-Society

held a plenary panel session during the last afternoon, that was well

attended. Roman Verostko invited everybody to come to Minneapolis in

November 93 for FISEA 93, the preparations of which are well underway.

Susanna Koskinen of the University of Industrial Arts Helsinki announced

Helsinki's plans for ISEA '94 and representatives of the University of

Quebec offered a bid for ISEA 95 in Montreal. Rejane Spitz and Yoshiuki

Abe elaborated on the relative difficult situation for artists from  their

parts of the world (respectively South America and Japan/Asia) to par-

ticipate in  symposia like these. Abe announced his intention to host one

of the future symposia in Japan. During the panel, a survey was held among

the audience. The results are included in this Newsletter. Next time we

hope to draw some conclusions from them.



In general, it must be said that the symposium was organized without a

flaw. I know the organizing committee had to overcome great last minute

problems. It didn't show. We are very glad we went. We met with an

exciting culture. TISEA was better than the first two symposia. Bigger

too: there were some 400 participants (SISEA had 300). A little bit of

critisism, just for balance sake: there wasn't enough music. The ISEAs aim

at being The interdisciplinary meeting place in the electronic arts and we

have to make sure that music is just as prominent as visuals. We will make

sure future symposia cooperate more closely with the International

Computer Music Association.



TISEA published an excellent catalogue/book of abstracts, partly in full

colour. Negotiations are going on concerning the publication of

Proceedings and a video tape. We hope to tell you more in the next

Newsletter.





--------------------------------------------------------------------------

ISEA SURVEY HELD AT TISEA PANEL SESSION



Audience: approx. 100

N=42



These were the questions:



1. Had you heard of the Inter-Society (ISEA) before this panel?

2. Had you heard of the Inter-Society (ISEA) before TISEA?

3. Do you understand the aims of ISEA?

4. Do you agree with  the aims of ISEA?

5. Are you a member of ISEA?

6. Will you become a member?

7. What do you think of the membership fees?

8. Do you want to actively participate in ISEA?



Results:



1. Had you heard of the Inter-Society (ISEA) before this panel?

yes:       35

no:         7



2. Had you heard of the Inter-Society (ISEA) before TISEA?

yes:       23

no:        19



3. Do you understand the aims of ISEA?

yes:       27

no:         2

not sure:  13



4. Do you agree with  the aims of ISEA?

yes:       24

no:         0

not sure:  15

no answer:  3



5. Are you a member of ISEA?

yes:        4

no:        38



6. Will you become a member?

yes:       13

no:         2

maybe:     22



7. What do you think of the membership fees?

too much:  28

too cheap:  0

OK:        12



8. Do you want to actively participate in ISEA?

yes:       25

no:        11

maybe:      2



--------------------------------------------------------------------------

TISEA

Yoshiyuki Abe



TISEA, this well-organized interdisciplinary meeting provided me the

fruits of communication with persons in neighbour genre as well as

computer graphics colleagues.  Fortunately, we had a chance to see

numerous works of famous in publications at TISEA galleries and

performance sites. In paper/poster sessions, although opt-one-from-three-

venues was hard job for me, I could attend some important sessions.



It's a pleasure to talk to the author at his/her works. The openings

of galleries and performance space were this kind of places.  For

artists, even for critics and scientists, this is the highlight and

happiest time of a symposium. It was to be regretted that the gallery

openings were busy to rush to the next and I actually didn't stay

at my gallery for long.



In my field, 2D display, Markus Riebe's large air brushed works were

absorbing for me. Making bigger display prints of computer graphics is a

challenge to many artists and resolution, color reproduction, durability,

etc. are the issues we have to clear up.

Including Brian Evans's great store of experiments on materials and

diverse techniques used by gathered artists, I've learned many from the

forerunners at TISEA.



One impressive work in another genre was Takuro Osaka's "Light from Noise

Sound."  The combination of a street noise driven set and program driven

set of neon tubes created a fantastic color environment in a chamber. In

spite of using non-physical drive source, I felt a biological rhythm in

the shower of neon's pure lights.



I loved many works and time with colleagues from all over the world at

TISEA. The days of Wine and Electronic Arts, a happy trip it was.





--------------------------------------------------------------------------

INTERNATIONAL ARTS SYMPOSIUM

Roman Verostko



ELECTRONIC ARTS.  Fourth International Symposium on Electronic Art.

Nov 3-7, 1993. Hosted by the Minneapolis College of Art & Design,

Minneapolis, Minnesota, USA. Participating institutions include:

University of Minnesota School of Music, the Walker Art Center, and

the Minneapolis Institute of Arts.



This Minneapolis symposium addresses current research, theory and practice

related to art and electronics, with an emphasis on "the art factor".

The term "art" applies broadly to forms that address sound, image, word

and body either specifically or as intermedia. This includes works by

visual artists, performers, musicians, and artists developing new

electronic formats.



Artists, scientists, arts critics, curators, educators, and others

interested in the use of electronics in the arts are encouraged to

participate. Beginning in 1993 this biennial series, first held in

Utrecht in 1988, becomes an annual event bringing together experts

from the worlds of art, science and technology.



This 1993 symposium will focus on artistic procedures and information

processing by artists. This includes technical procedures, related

research, and aesthetic/critical assessment of such art. Panelists and

speakers are encouraged to illustrate presentations with "works of

art". Practicing artists, who use electronic technologies, will be

welcomed to address procedures and applications.  The symposium also

seeks to stimulate dialogue on arts criticism and foster an informed

critique of "the art factor" in the artist/machine dialectic.



Deadlines, 1993: Workshops, Courses, Papers, Panels: April 15;

Performance/Concert: May 15; Art Show, Electronic Theater: June 15;

Slide Show, Listening Room: July 15.



For submission guidelines address: FISEA 93, Minneapolis College of

Art & Design; 2501 Stevens Ave S; Minneapolis, MN 55404-4343, USA.

Phone: 612.874.3754  FAX: 612.874.3732  E-mail:fisea93@mcad



Program Chair: Roman Verostko, Email: roman@mcad.edu

               Phone: 612.825.2720



--------------------------------------------------------------------------

MACHINE QUEEN

Virginia Barratt



Machine Queen is a new information bulletin by and for women artists into

technology.

The first issue is due out soon and will include artists profiles,

calendars, articles, information about projects which you may like to be

involved with, and will open up a forum for feminist users to discuss

issues which shape their technological environment.

A database of women artists into technology is being currently developed.

If you would like to be on the database and mailing list for MQ, please

send name and address to the address below. In issue #1 I would like to

publish brief comments by women artists into technology. If you have

something to say about the joys and difficulties of working in the area,

please include it.



Machine Queen, c/o Virginia Barratt,

122 Parramatta Road, Camperdown NSW 2050, Australia





--------------------------------------------------------------------------

THE COMPUTER IS NOT SORRY - FINAL INFORMATION ON THE SHOW

Reed Altemus



Artists talk and symposium:  Nintendo and New World Narratives with Mary

Fuller and Henry Jenkins (assistant professors of literature at MIT)

and a hypertext performance / reading by Caroline Guyer from "Quibbling",

her new hypertext from Eastgate Systems



performance: Saturday, January 23, 8pm, Music  by Neil Leonard

        admission .00



In January, the Space will present a show of installation art, hypertext

literature, and interactive music, all of which utilize digital

technology. The "Computer Is Not Sorry" introduces the work of artists who

investigate the computer as artistic object. "Interactivity" is a primary

feature of computers. With applications and methods ranging from simulated

warfare to user-friendly interfaces, the computer is made to mimic human

response. Interactivity is a lie. The computer is not really sorry when it

apologizes, but this mimicry of manners fulfills our innate need for

complete cycles of communication. The Computer Is Not Sorry explores

various facets of this virtual humanity.



Installations



+       Jennifer Hall is the Director of Do While Studio, a Boston

non-profit work space dedicated to the education and creation of art and

technology, and teaches design, sculpture, and the media arts at the

Massachusetts College of Art. Her installation is a conversation between

two computers, and is a response to our anthropocentric perception of the

tools we develop.  "Our culture wants to desperately to believe the

promises associated with what we have termed interactivity and virtual

reality. Is this obsession misdirected and why do we think these are new

ideas? After all, reading a good book is both an interactive and a virtual

experience."



+       Tim (Robots from Hell) Anderson is a  researcher at MIT's

Laboratory of Manufacturing and Productivity, working on a 3D

printer/sculpture-making machine. Several of his robots are included in

the 1992 Small Computer and the Arts exhibition at the Franklin Institute

in Philadelphia. The Do While Gallery in Boston is currently hosting

"Robot Art", a one-person show of Anderson's work. His "Tissue Mobile"

installation at the Space will include a pendulum driven by muscle tissue.



+       Chris Burnett, a former Charlestown resident, is an artist and

critic who teaches media and computer art at the Kansas City Art

Institute. His books and computer interactive works have been exhibited at

the Minnesota Center for Book Arts, the Fuller Art Museum in Brockton,

Massachusetts, and elsewhere. His installation, "Muto[scape]: A Panorama

of Animation Specimens" explores the mixed culture of popular animation

within hypermedia and physical structures based on the zoetrope, an early

animation device.



+       Greg Garvey is Assistant Professor of Design Art at Concordia

University in Montreal teaching computer graphics and multi-media. He has

exhibited environmental installations in New York and Boston and has

collaborated with a number of choreographers producing dance videos. His

installation "Catholic Turing Test"  challenges the sinner in the

confessional to decide whether or not a priest or a computer is hearing

the confession. In doing so the user/sinner can experience the ecstasy of

forgiveness in a Manichean system governed by binary logic.



Hypertext



The show will present recent hypertext literature published by Eastgate

Systems, Inc. of Watertown, Massachusetts.



+       "Its Name was Penelope" by Judy Malloy. Malloy is a book,

electrographic, and computer artist as well as an associate editor of

Leonardo and Leonardo Electronic News. She believes that affordable

book-size computers will enable the proliferation of new types of

responsive books and collaborative storytelling. "Its Name was Penelope"

is based on books from Homer's Odyssey; the narrator is a woman

photographer. Malloy writes, "Every reader chooses how and when to enter

each file, and random record generation makes each file appear different

to each reader."



+       Victory Garden by Stuart Moulthrop. Moulthrop, a former Yale

English Literature teacher, learned about hypertext in 1985, an event he

says changed his life. Now he "lives in the sunbelt and thinks about the

late age of print." With authors Michael Joyce, Nancy Kaplan, and John

McDaid, he is co-founder of the TINAC electronic arts collective.

Moulthrop's current projects include "Leni's Texts", a study of conspiracy

fiction, and "Grass", a multi-author hypertext. Victory Garden is a

portrait of the day the United States went to war in the sands of Kuwait

and Iraq.



Music



+       Neil Leonard is a saxophonist/clarinetist and assistant director

and instructor at the Massachusetts College of Art Computer Arts Learning

Center. For the past six years he has concentrated on composition,

creating works for interactive computer music systems, film, video, and

performance. Neil has harnessed chaos theory to create "an algorithmic

house band" that provided a set of compositions for an educational

television series, and he has developed systems in which computer software

varies musical output according to how Leonard is playing his saxophone.



"The Computer Is Not Sorry" catalog, with essays by Chris Burnett and

University of Florida professor and 1993 SIGGRAPH Art Show Chair Simon

Penny, will be available at the show or by contacting the Space. In

addition to the print catalog, both video and hypertext catalogs of the

show will be available. "The Computer Is Not Sorry" is curated by George

Fifield and Brian Wallace.



the Space is one of Boston's principal alternative arts centers. It is a

non-profit arts organization funded by the National Endowment for the

Arts, the LEF Foundation, the Engelhard Foundation, The Massachusetts

Cultural Council, The Andy Warhol Foundation and your generous

contributions. the Space is a member of the National Association of

Artists Organizations (NAAO). It provides a forum for innovative projects

in the the visual and performing arts. the Space has a tradition, in its

seven years, of presenting new voices from diverse backgrounds, show ing

visual, installation and performance art as well as presenting poetry and

video.



For more information contact:



the Space

107 South Street, Boston, MA 02111, USA

Tel 1-617-451-0602, fax: 1-617-451-0621, e-mail: gwf@world.std.com





-----------------------------------------------------------------

SURVEY

Wim van der Plas



During the ISEA-panel on the Future of Computer Graphics at Montage 93

(see this Newsletter), I like to go into the relationship between

artists/designers on the one hand and scientists/technologists on the

other.

I would like to draw on the experience with this subject of our readers.

Anyone having any experience with or (grounded) opinion on this

relationship, is asked to reflect.

You are invited to write to me (by letter or Email) and tell me whatever

is on your mind concerning the cooperation between the two disciplines.

Please try to give me the following information:



-What is your education/occupation/background?

-Do you think cooperation between the two disciplines is necessary for the

development of electronic art? Why (not)?

-Have you got any relevant experience with this cooperation and can you

elaborate on it, either in a possitive or a negative sense?

-Please, give examples. Illustrations by way of video tape or other AV

materials is welcomed very much. They can illustrate both succesful

cooperation, failures, or illustrate the point of view that cooperation is

not necessary.

-Does education anticipate on the needs for cooperation or is there

anything you have to say concerning the relationship between the

disciplines in the light of education?



Thank you very much for your cooperation. I will keep you informed via

this Newsletter.



Wim van der Plas

POB 60103, 9703 BC Groningen, Holland

Email ISEA@RUG.NL



__________________________________________________________________________



Selected items from Fineart Forum, Volume 6 #12 and Leonardo Electronic

News,  December 15, 1992. The Inter-Society for the Electronic Arts

contributes to Fineart Forum and republishes the items on electronic art

on behalf of its members. FAF is published by the Mississippi State

University/NSF Engineering Research Centre. LEN is published by the

International Society for Art, Science and Technology on behalf of The

Art, Science and Technology Network.

__________________________________________________________________________





TAPROOT

Luigi-Bob Drake



TapRoot is a quarterly publication of Independent, Underground, and

Experimental language-centered arts. Over the past 10 years, we have

published 40 collections of poetry, writing, and visio-verbal art in a

variety of formats. In the Summer of 1992, we began assembling contact

information and reviews of like-minded publications, and distributing them

as part of a local (Cleveland Ohio) poetry tabloid, the Cleveland Review.

This posting is an experiment, to test the practicality of (and interest

in) distributing this information through the Net. Your response and

comments are vital in determining the fate of this project.

Further details from Luigi-Bob Drake at: au462@cleveland.freenet.edu



Hard-copies of The Cleveland Review are available from: Burning

Press, PO Box 585, Lakewood OH 44107--.50.





-------------------------------------------------------------------------

IEEE TASK FORCE ON COMPUTER-GENERATED MUSIC

Francesco Giomi



The IEEE Computer Society has approved the creation of a new Task Force on

Computer Generated Music.



I. General goals.



In a real sense, this TF has been in existence since the publication of

the IEEE Computer July 1991 issue and the tutorial book "Readings in

Computer Generated Music", to which some of you have contributed. These

efforts have helped define the term "Computer Generated Music" and the

scope of our group.  It is part of a professional engineering society and

will try to avoid duplicating any existing efforts by other organizations

dedicated to apparently similar goals, but wishes to provide a forum for

all those projects that are neither "strictly "artistic" music - such as

pieces produced with  computers and the like - nor "straight" engineering

- such as audio signal processing or artificial intelligence - without

excluding either.

In particular, because of its efforts to promote Computer Generated Music

up to the level of an established discipline, within engineering and

scientific institutions, academic and research departments, the group

hopes to provide an answer to students who look for places to get a degree

in this field, as well as to prospective faculty members looking for a

computer science department that tolerates research in music and

musicology. All this, hand-in-hand with industrial contacts and ties to

international organizations working on standards. At the risk of a gross

simplifications, Computer Generated Music stands to Music as Computer

Graphics to Painting.

Info: Francesco Giomi < CONSERVA@IFIIDG.FI.CNR.IT >





-------------------------------------------------------------------------

                            CALENDAR

-------------------------------------------------------------------------



SEOUL INTERNATIONAL COMPUTER ART FESTIVAL '92 (SICAF'92)

Symposium with Y.Kawaguchi, M.Century, S.Ohashi, P.Henon, M.Lee, J.Kim and

J.Son for the panelists.

Digital Art Gallery includes works of 50 artists from the world over.

Dec. 21-22  Symposium

Dec. 24-28  Exhibition

Korea Exhibition Center, Seoul, KOREA

further info: SICAF'92

tel +82-2-575-8131  fax +82-2-576-2861





NIGHTMARE AT THE HELMSLEY PALACE, The Minneapolis Institute of Arts

Minneapolis, MN  USA

18 December 1992 - 31 January 1993

A multi-media installation by Minnesota artist Judith Yourman that

examines the American fascination with celebrity and scandal and the role

of media in transforming news into entertainment

Contact: The Minneapolis Institute of Arts, 2400 Third Avenue South,

Minneapolis, MN  55404 USA, tel: 1-612-870-3000





NOMAD

1 Januari 1993 is the Proposal Deadline for a project entitled NOMAD at

the Banff Centre for the Arts Television & Video Residency Program.

NOMAD runs from the summer of 1992 through June 1994

For more information contact: Program Coordinator, Media Arts

The Banff Centre for the Arts, Box 1020, Station 8 Banff, Alberta

TOL OCO CANADA





THE MISFORTUNE OF THE IMMORTALS.

4 - 30 Januari 1993

A multi-media collaborative theater work. Featuring the work of

Power Boothe, Mark Coniglio, Joan La Barbara and Morton Subotnick

Contact:  Atlantic Center for the Arts, 1414 Art Center Avenue,

New Smyrna, FL 32168 USA, tel: 904-427-6975





5TH ANNUAL DIGITAL ART BE-IN

8 Januari 1993

Fashion Center, 699 Eighth Street, San Francisco, CA

6pm - 3am

Advance tickets are available at BASS Ticket, Outlets and the

VERBUM Booth (3561) at the, MAC World Expo San Francisco.





THE COMPUTER IS NOT SORRY

9-31 January, A group show of  computer installation art

Contact:  the Space, 107 South Street, Boston, MA, 02111, tel:

617-451-0602, fax: 617-451-0621, E-mail: gwf@world.std.com





VISIONARY COMPUTER ART

As part of the  International Futire Images Exhibition

July, 1993, Toky, Japan

Info:

Toshihiro Yatsumonji, Fuji Television Network Inc., Special Events

3-1 Kawada-cho, Shinjuku-ku, Tokyo, Japan

phone: 81-3-33531111, fax: 81-3-33594224



-------------------------------------------------------------------------

                       CALLS FOR PARTICIPATION

-------------------------------------------------------------------------



KNOWBOTIC RESEARCH Simulation Room - Mosaic of Mobile Sound Data



Call for international participation in new art/science project.



A group of artists and scientists at the Academy of Media Arts Cologne,

Germany,  will be showing a Virtual Reality installation in February 1993

at the MEDIALE 93, (Festival for Media Arts and Media Future) in Hamburg,

Germany. The installation, housed in the freight ship "Cap San Diego" in

Hamburg harbour, has three main areas.



Section one is a sophisticated self-organizing database made up of a

collection of sound samples from around the world, which will be used to

produce a virtual 'sound room'. The sound data will correspond to the

second section, a physical room, where visitors will be able to navigate

through the space with the aid of a mobile ultrasonic sensor and an

artificial eye display.



Sound, from the data base, will be used to perform a real time concert

which reacts to the movements and location of the visitor navigating

through the virtual and real rooms. They will become the composer and

conductor for this sound space.



Progress and actions of the visitors, within this 'virtual organism,' will

be displayed on a video screen shown in a control room (the third area).



To participate in this international project, please send a cultural sound

statement of about 6 seconds in length, reflecting your personal attitude

towards the "world". This should take the form of a musical, noise or

verbal (mouth sound) statement (music, tone or noise would be more

interesting than a coherent verbal language statement). Contributions can

be sent via e-mail, ftp, audio cassette or digital audio tape.



All participants and institutions will be credited in a publicly displayed

database during the exhibition.



For more information by e-mail,  and full details of how to send your

statement electronically, contact: kr+cf@khm.uni-koeln.de or write, send

your Cassette or DAT to:



Christian Hubler or Andrew Pepper

Department of Media Arts

Academy of Media Arts Cologne

Peter-Welter-Platz 2, 5000 Cologne 1, Germany



Switchboard 49 221 201 89 0

Office      49 221 201 89 144

Fax         49 221 201 89 124







PERSPECTIVES, PROXIMITIES, PERCEPTIONS: EXPRESSION IN

3-DIMENSIONAL GRAPHIC AND ELECTRONIC MEDIA



Artists working in any stereoscopic three-dimensional graphic or

electronic media are encouraged to submit work to and internationally

juried exhibition entitled PERSPECTIVES, PROXIMITIES, PERCEPTIONS:

EXPRESSION IN 3-DIMENSIONAL GRAPHIC AND ELECTRONIC MEDIA.

This exhibition is presented as part of Montage 93: International Festival

of the Image to be held in Rochester, New York, in the Summer of 1993.

PERSPECTIVES will focus on the creative use of new and established

dimensional imaging systems as modes of artistic expression.  Individual

and collaborative artists are encouraged to submit their work to this

landmark exhibition.



Submission deadline 15 January 1993

Exhibition dates  11 July - 7 August, 1992

For more information contact: Lance Speer, 60 Shepard Street, Rochester,

NY  14620 USA, tel: 716-442-9843 OR Louis Brill, 1223 7th Avenue, San

Francisco, CA  94122





******************* A  n  n  o  u  n  c  e  m  e  n  t ***************



                                 a n d



       -------- CALL FOR PROPOSALS, ABSTRACTS, AND PAPERS ---------



                           3 C Y B E R C O N F

             THE THIRD INTERNATIONAL CONFERENCE ON CYBERSPACE

                           MAY 14 and 15, 1993



                                  AT

                    THE UNIVERSITY OF TEXAS AT AUSTIN

**********************************************************************



The Third Conference on Cyberspace will be held May 14 and 15, 1993 at

The University of Texas at Austin.  This is a call for proposals for

performances and demonstrations as well as for extended abstracts and

papers, approximately twenty four of which will be selected by the Program

Committee for development and presentation at the Conference.

Selected papers, abstracts, and proposal documents will be published as

The Collected Papers of the Third Conference on Cyberspace and available

at the Conference.  Arrangements are being made to broadcast parts of the

Conference on National Community Cable Television.

Papers should be around 6,000 words.  Abstracts and proposals for

performances and demonstrations should be between 800 and 1000 words,

with illustrations and  photographs where necessary.  All are due in hard

copy and digital form at the address below by January 1, 1993. Videotapes

and recordings are also encouraged.  Selectees will be notified by

February 15, 1993.



In the interests of vigorous participation by all, attendance at the

Conference is limited.  Priority will be given in the following order.



----Category 1:  Participants who have been selected and invited to

present their papers, perform, or demonstrate their work.



----Category 2:  Participants not selected to present but who  have

submitted papers, abstracts, and proposals judged by the Program

Committee to be serious and of particular interest to the Conference.



----Category 3:  Participants with creative and clearly stated

interests, experience, and expertise in the Topics listed below, as

submitted in writing in advance of the registration deadline.



----Category 4:  Visitors & Observers who are not actively working in

the field at this time but  who have expressed interest in the subject

in writing in advance of the registration deadline.



Like the First Conference at Austin in 1990, and the Second Inter-

national Conference in Santa Cruz in 1991, the Third Conference on

Cyberspace is not only about the enabling technology of virtual reality,

3-D user interfaces, networking, data visualization, high speed computer

graphics, and so on, but also the nature of cyberspace as  such, conceived

of as an independent realm, a shared virtual environment whose in-

habitants, objects, and spaces are data, visualized, heard and (perhaps)

touched.  It seeks to reach an understanding of how the components of

cyberspace already "under construction" in the development and design of

graphic user interfaces, scientific visualization techniques, video games,

CAD, abstract architecture and architectural design theory, knowledge

navigation, "cyberpunk" discourse, cultural studies, film and narrative

theory, virtual and artificial reality systems, MU*s, INTERNET, USENET and

other networks, groupware, and hypermedia might someday  function

together to create a true, public cyberspace, as well as private,

special-purpose cyberspaces: viable, 3-dimensional, alternate realities

providing the maximum number of individuals with the means of com-

munication, creativity, productivity, mobility, and control over the

shapes of their lives within the new information and media environment.



The Third Conference on Cyberspace is scheduled to take place over two

days and two nights, two sessions held concurrently. In addition, there

will be an evening ROUND TABLE on the night of the 14th and a DINNER on

the night of the 15th.  The attempt will be made to match Topics to

Sessions, but the number, nature, and quality of submissions will be the

deciding  factor in scheduling.



The following is a representative list of the general topics of interest

to the Conference.  OTHER, is also an option.  The organizers ask only

that rampant speculation be accompanied by "concrete" accomplishment.



I.     COMMUNICATIONS, MEDIA, AND THE CITY

II.    VIRTUAL WORLD AND WORK/PLAYSPACE DESIGN

III.   PERSONHOOD, COMMUNITY, AND AGENCY

IV.    COMPUTATION: SPEED, SYNCHRONY, AND OTHER PROBLEMS

V.     INTERFACES: IMMERSION, INTIMACY, IMMENSITY

VI.    POETICS AND PERFORMANCE

VII.   THE NATURE OF INFORMATION

VIII.  THE QUESTION OF ECONOMICS



DEADLINES:   << Deadline >> for submission of papers, abstracts and

proposals for inclusion in the Conference: Postmarked on before

January 1, 1993.  Notification date of selection for presentation:

February 15, 1993.   << Deadline >> for Category 3 applications: March

3, 1993.  << Deadline >> for registration for the Conference: March 15,

1993 (Late registration will be available as space permits and at an

extra charge). << Deadline >> for submission of final papers (if

abstract was accepted) and for all arrangement-documentation for

demonstrations and performances: May 1, 1993.



3CYBERCONF

The Third International Conference On Cyberspace

Submissions

School of Architecture

The University of Texas at Austin, Austin, Texas, 78712



Email: 3cyberconf@bongo.cc.utexas.edu

Phone: 1-512-471-6619, fax: 1-512-471-0716



Scholarships.

A limited number of registrations and accommodations will be made

available at reduced rate to students and others demonstrating

financial need.



________________________________________________________________________

ISEA distributes a hard copy version of this Newsletter in order to keep

its members, who have no access to Electronic Mail, informed. Those

members can, if they desire, get in touch with the Email addresses

mentioned in this Newsletter by contacting ISEA.



The Inter-Society aims at joining a world-wide network of artists,

scientists and their institutes, making it easier for the institutes and

individual members to share expertise with each other. The aims of the

Inter-Society are to promote a structured approach to electronic art and

to help finance worthy electronic art projects. For membership information

contact ISEA at the address on the front page.



Support: Groningen University, Amsterdam University, De Fabriek/Hollandia.





End of Newsletter